A deckbuilding roguelike where real history makes the strongest combos. 200+ cards, 100+ Causal Combos rooted in authentic Japanese history — from Asuka to Bakumatsu. The more you know, the stronger you get.
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发行日期2026年7月14日2 个月前发行
开发者RandaWorks发行商RandaWorks类型策略
13成就—DLC4403470App ID
关于这款游戏
玩家数更新于 9月19日 01:18 UTC · 商店数据更新于 9月22日 19:58 UTC · 来源:SteamWebAPI
The combos that win are the ones that actually happened.
Inga Chronicle is a deckbuilding roguelike built on authentic Japanese history — from the Asuka period to the Bakumatsu era. Every card represents a real historical figure, policy, or event. Every combo is a real cause-and-effect chain that shaped Japan.
This isn't a game with a Japanese coat of paint. Its content is derived from Japan's national high school curriculum — the same material tested in university entrance exams. The stronger your grasp of historical causality, the stronger your deck becomes.
Example: Land Reform Chain
"Taika Reform" → "Handen-Shuju Law" → "Konden Einen Shizai Law" → "Rise of Shoen Estates"
Causal Combos — History IS the Meta
Play cards in historically accurate sequences or relationships to trigger powerful [Causal Combos].
The deeper your understanding of historical context and causality, the stronger your deck becomes.
Oda Nobunaga's March to Power:
"Battle of Okehazama" → "Battle of Nagashino" → "Incident at Honno-ji"
Hideyoshi's Centralization:
"Sword Hunt" → "Land Survey (Taiko Kenchi)" → "Kokudaka System"
Sonnō Jōi Ideology:
"Rangaku (Dutch Studies)" → "Kokugaku (National Learning)" → "Mitogaku"
The more you know, the more advantage you gain. The more you play, the more you learn.
Key Features
- 200+ cards — real historical terms, figures, events, and policies
- 100+ Causal Combos — historically accurate card chains that reward knowledge
- Roguelike structure — branching maps, shops, events, and permadeath across 7 eras
- Multiple heroes — Oda Nobunaga, Murasaki Shikibu, and more, each with unique starting decks
- Exam-grade accuracy — content mapped to Japan's actual history curriculum
- Learn by playing — understand cause-and-effect, not memorize facts
Who is this for?
- Deckbuilding roguelike fans looking for something genuinely different
- History enthusiasts who want depth, not window dressing
- Anyone curious about Japanese history beyond samurai and ninja stereotypes
- Players who want their gaming time to leave them a little smarter
Before you know it, you'll be knowledgeable. So go ahead — play.