Start with one donut. End with a multidimensional bakery empire. Click, automate, expand, unlock the Research Lab, run a Storefront, and break through to the Donut Hole. A layered idle game that keeps unfolding new systems until your mouse screams for mercy.
Incremental Donuts 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测0 篇评测
—No user reviews
0 篇好评0 篇差评
推荐数—
媒体
10 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年10月6 天后发行
开发者MuckduckMedia发行商MuckduckMedia类型策略独立休闲
—成就—DLC
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 02:16 UTC · 来源:SteamWebAPI
辅助功能与音频Color AlternativesCustom Volume ControlsMouse Only OptionPlayable without Timed Input
更多Adjustable Text SizeContrast ControlsPlayable At Your Own PaceSubtitle Options
系统需求
最低配置推荐配置系统Windows 10—处理器Intel Core i3 or better—显卡Integrated Graphics—内存2 GB RAM—存储空间500 MB available space—
关于 Incremental Donuts
Click. Bake. Break the economy.
Incremental Donuts is a game about making far too many donuts, sprinkles, money, donut holes and more.
Start Small
You start with one donut. Level up your baker, buy upgrades, and earn your first bit of sprinkles.
Sprinkles
There is only one full reset mechanic, and it happens within the first 15 minutes, with a few more over the next half hour. Its upgrades make the climb back fast, and after that the game never fully resets you again. Sprinkles multiply production, unlock automation, and carry you to the Research Lab.
The Research Lab
Run experiments. Earn Research Points. Build permanent upgrades and lifetime bonuses that multiply everything you've already built.
The Storefront
With enough research you can start selling donuts for money. Unlock new donut types and fulfill delivery orders that pay out way more then normal shop sales.
The Donut Hole
Machines that feed machines. Donut holes pour back into every other system in the game, and "folding in the dough" earns crumbs that boost everything again.
- There are no microtransactions, and no waiting for timers or "energy".
A note for the prestige-wary: after the first ~45 minutes there are no full resets. Progression is permanent. One late-game layer has its own targeted reset, but recovery is quick and everything else keeps running.
The economy breaks long before the game does.