Idle Dig is an idle mining desktop toy where you collect and sell rare gems, items and relics, buy upgrades, complete quests, and dig deeper into the planet to uncover its secrets.
Idle Dig 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测0 篇评测
—No user reviews
0 篇好评0 篇差评
推荐数—
媒体
7 张图片
游戏详情
关于这款游戏
游戏
发行日期Q1 20273 个月后发行
开发者Wizamin发行商Wizamin类型独立休闲
—成就—DLC4880220App ID
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月21日 23:15 UTC · 来源:SteamWebAPI
评分
0/9
近 30 天暂无数据差评占比—好差评比—
兼容性与功能
Windows · macOS未列出控制器支持
游戏模式Single-player
Steam 功能Family Sharing
系统需求
最低配置推荐配置系统Windows 10 64-bit—处理器Intel Core i3 / AMD equivalent (dual-core)—显卡D3D11-capable GPU (integrated Intel HD 4000 or newer)—内存2 GB RAM—存储空间300 MB available space—
关于 Idle Dig
Idle Dig is a mining desktop toy that sits on your screen while you work or relax. Your salvage bot digs deeper into the planet on its own. Check in to collect what it found, buy upgrades, complete quests, and piece together the planet's secret one item at a time.
💎 Collect & Discover
Over 125 gems, minerals and relics are buried across the planet's layers. Each one has its own short story. Display your rarest finds as desktop trophies and slowly fill your collection.
⬇️ Mini Mode
Idle Dig is a discreet desktop companion. Resize it, mute it or minimise it to fit your screen and your focus.
🌈 Make It Yours
Unlock colorful skins to change the console's look and soothing soundscapes to help you focus.
✅ What Idle Dig Is
- It’s a desktop toy that runs quietly in the background
- It’s a collectible game
- Progress happens whether you play or not
- You can’t fail nor die. There’s no time pressure.
- It offers 35-40 hours of gameplay with a small story and an ending
❌ What Idle Dig Is Not
- Not an incremental game with exponential numbers
- Not an active game that requires your constant attention
♥️ A Small Game Made With Care
Idle Dig is a solo project by Wizamin, a small game studio based in Zurich, Switzerland. Development started during the first game dev Bootcamp at the Swiss Games Hub, in Zurich, and grew into a full game when I fell in love with the genre. I hope you’ll enjoy its quiet dig and the surprises. – Piotr