Hyper Glee Semik is a first-person shooter where you play as Glee, a teenage girl who has to survive a horde of candies. Keep the pace, and shoot them all!
Hyper Glee Semik 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测7 篇评测
100.0%7 user reviews
7 篇好评0 篇差评
推荐数—评分
媒体
5 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年6月12日4 个月前发行
开发者Team Sugar发行商BrassartMontpellier类型动作免费开玩
—成就—DLC4693210
关于这款游戏
玩家数更新于 9月19日 04:02 UTC · 商店数据更新于 9月22日 21:20 UTC · 来源:SteamWebAPI
Tired of demons, blood, and gore? It’s time to face your childhood treats! Your favorite sweets have been brought to life by the twisted mad scientist, Small Doc. Get ready for a sugar rush that might actually kill you.
The Glycolysator, Diabetes, and Candy
Hyper Glee Semik is a high-octane First-Person Shooter centered around the mechanics of diabetes. Play as Glee, blast through waves of sentient confectionery, and take your revenge in a rain of sugar.
A Fast-Paced, Merciless Romp
Keep moving! Destroy the storage vats before you are overwhelmed by hordes of candies, more aggressive than ever. Fight your way out of the laboratory before it's too late.
Keep Your Gauge Stable
Watch your gauge! Your survival hangs by a thread. Don't flirt with the maximum or you’ll face instant death, and avoid the minimum at all costs to escape debilitating side effects. To stay in the safety zone, blast your enemies, collect their orbs, and maintain the perfect balance to keep the fight going.
Colorful and Crazed Art Style
Dive into a unique 2.5D universe that blends a Comic Book aesthetic with a "cute but cruel" world. It’s a striking visual contrast designed for nervous gameplay.
Features:
- Challenging Gameplay: A shooter where resource management is just as vital as your aim.
- Hybrid Visuals: A unique art style mixing "cute" charm with comic vibes in a 2.5D universe.
- Initial Content: 3 levels and 2 types of enemies.
- One Weapon: The Glycolysator.
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Hyper Glee Semik is a Final Year Project created by the Class of 2026 at Brassart Montpellier, produced over 5 months.
Developed with Unity.