Hero, the hundred-floor abyss awaits. Keep jumping down, dodge enemy attacks, and use special platforms to fight back. No grand prophecy. No complicated mission. Just one hero, one adventure, and 100 floors of monsters to beat.
Hundredfold: Hero's Ascent 在线人数与 Steam 图表
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在线人数—24 小时 —
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30 天峰值玩家0平均 —
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30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
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开发者质数造物 Prime Factor发行商游戏工人 Game Workers, Liquid Meow类型动作角色扮演休闲
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关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 01:55 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10Windows 10/Windows 11处理器Intel Core i3 / AMD equivalentIntel i5 or AMD equivalent or above显卡NVIDIA GeForce GTX 760 / AMD Radeon R9 280XNvidia GTX 1060 / Radeon R9 or better内存4 GB RAM8 GB RAM存储空间2 GB available space3 GB available space
关于 Hundredfold: Hero's Ascent
A tribute to the classic game NS-SHAFT, which inspired this project. My deepest respect goes to its developers!
Hundredfold: Hero’s Ascent tells a simple, old-fashioned hero’s tale.
A swindler in a tavern tells our hero that an unknown treasure lies at the bottom of a hundred-floor dungeon. Everyone warns him that the dungeon is deadly, but he has only one question:
What is waiting on the hundredth floor?
This is an action platformer about descending deeper and deeper. Dodge enemy attacks, avoid deadly traps, and use special combat platforms to fight back.
Across one hundred floors, you will face different enemies with their own appearances, attack patterns, and special abilities.
Don’t worry—you won’t be going in empty-handed. Equipment, a forge, a rune workshop, and other facilities are available to help you prepare for the journey.
Travel through five distinct regions, from the dungeon entrance to the depths of the abyss. Every region introduces new enemies, mechanics, and challenges.
What really lies on the hundredth floor?
Give it everything you have, hero. Reach the bottom and uncover the secret.
Game Features
⚔️ A straightforward adventure inspired by classic platformers, now with combat.
🎮 Simple controls and one clear objective: defeat the monsters and keep descending.
👾 A steadily increasing challenge, with new mechanics and surprises appearing throughout the journey.
👍 Several progression systems outside the dungeon—but none of them are mandatory. If you’re good enough, you can even take off your equipment.
🔮 No small fry—only serious opponents! Each of the one hundred monsters has its own characteristics.
🚀 Every area features specially designed platforms, enemy attacks, and stage mechanics spread across its floors.
Ideas Still Being Considered
⛰️ How can the relic system become even more interesting?
♾️ Should an endless mode unlock after completing the game?
Let me know what you think! I’ll be working hard to get a playable demo into your hands as soon as possible.