A medieval shopkeeping sim about appraising holy relics. Examine bone, metal, wood and documents in your pilgrim city, find the detail that doesn't fit, pass your verdict — then decide what to do with the truth. A mother begs for a miracle you know is fake. What do you sell?
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游戏
发行日期Q4 20266 天后发行
开发者Iron Sanctum发行商Iron Sanctum类型冒险独立模拟
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玩家数更新于 — · 商店数据更新于 9月23日 02:33 UTC · 来源:SteamWebAPI
If you loved being left alone with the evidence in Return of the Obra Dinn, or felt the weight Papers, Please puts on every stamp, this game lives at that crossing: behind the counter of a medieval relic shop.
You are the relic appraiser of a pilgrim city. Examine each piece, find the lie, and decide what the truth is worth.
You turn it on the table and weigh what the bone says against the metal, the wood and the document that came with it. At some point, one layer stops fitting the rest. Nobody points at that moment. You find it.
Inspect Before You Buy
Observe each relic, compare its documents with the evidence, sign your verdict—and only then decide whether to buy it.
By the time you press the seal you already know the truth. Your verdict is written down, and the world remembers it.
Sell honestly and earn less. Report the forger and make enemies who do not forget. Keep what you know to yourself and charge full price. The city does not judge you today: it bills you weeks later, when you can no longer tell which choice caught up with you.
Every Fake Sale Leaves a Trace
Sell a forgery knowingly and complaints raise suspicion. Let it accumulate, and the Inquisition may search your shop.
No spreadsheets, no profit graphs. What a pilgrim sees walking through the door says who you are before you open your mouth.
Build a Living Relic Shop
Buy stock from traveling suppliers, fill your shelves, serve each request, collect your denarii and expand the shop.
The Inquisition is not a monster. It is a man who asks polite questions and writes down the answers. Every decision leaves a trace, and traces pile up where you cannot see them.
What You Will Do
- Examine: cross-check bone, metal, wood and document until the contradiction shows itself.
- Judge: press the seal; your verdict goes on the record.
- Decide: sell the truth, sell the hope, report the forger, or keep the piece.
- Grow: reputation opens doors to pieces, customers and suppliers.
- Survive suspicion: someone is always taking notes.