Hollow Meridian is a short atmospheric experience about repetition, control, and quiet collapse. Interact with a mechanical system that keeps running long after its purpose has faded.
Hollow Meridian 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测3 篇评测
66.7%3 user reviews
2 篇好评1 篇差评
推荐数—评分
媒体
5 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年2月13日7 个月前发行
开发者Hans Tanderadey发行商Hans Tanderadey类型独立模拟
—成就—DLC4360620
关于这款游戏
玩家数更新于 9月19日 00:53 UTC · 商店数据更新于 9月22日 22:40 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10—处理器Any made within the last decade—显卡Any made within the last decade—内存100 MB RAM—存储空间107 MB available space—
关于 Hollow Meridian
Hollow Meridian is a first-person interactive system.
You are positioned inside a confined control space, operating a large machine through incomplete information and indirect instrumentation.
Visibility is limited.
Instructions arrive fragmented.
Intent is irrelevant.
Targets are defined by coordinates, not description.
Authorization procedures are required, even when redundant.
Once all steps are fulfilled, the system executes.
It does not evaluate outcome.
There is no traditional HUD, no objective markers, and no character commentary.
All interaction is physical and diegetic — levers, keys, switches, documents.
This is not a shooter, a puzzle game, or a test of skill.
There are no fail states, no scoring systems, and no optimization goals.
The experience may reach a point where no further input is requested.
At that moment, functionality ceases.
NO FURTHER DIRECTIONS AVAILABLE.