This game is a brutally hardcore sci-fi tower defense, featuring BBS-era and ASCII graphics. You are a commander who must use everything at your disposal to stop the AI horde from opening the rift, and unleashing a cosmic horror upon the earth.
Hold It In 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测0 篇评测
—No user reviews
0 篇好评0 篇差评
推荐数—
媒体
6 张图片
游戏详情
关于这款游戏
游戏
发行日期—发行日期未公布
开发者Timothy Graham发行商Timothy Graham类型动作策略独立
—成就—DLC
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 01:55 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10—处理器Intel Core i5 or AMD equivalent—显卡GPU with WebGL 2.0 support—内存4 GB RAM—存储空间500 MB available space—
关于 Hold It In
Hold It In is a hardcore sci-fi tower defense roguelite, focussed on deep strategic combat and sandbox play.
You play as a commander who must use at everything at your disposal to hold closed a rift, from which interdimensional horrors are staring out, ready to end our world if the shields are breached.
The game all takes place in a 360 degree battlefield, with the rift at the center, and a horde of robotic machines attacking your defenses.
Nobody knows why the machine host wants to open the rift, but does it even matter? Your job is to smash the living **** out of them and last long enough for the UN scientists to figure out how to properly close the damn thing.
This is an easy game to pick up and play, but a brutally difficult one to master. Key features:
- Open ended playstyle with deep synergies and theorycrafting, and loads of upgrades and branches in skill trees
- Varied and expansive roster of units and defenses to choose from
- Extreme levels of player agency and possibilities for beating the game
- Relentless, head-banging soundtrack with a very "Doom 2016" feel to it
- Enemies that are truly diverse and carefully designed to feel like a real machine host throwing everything it has at you, and pushing you to the limit of your decision-making skills and game sense
- Bosses that are memorable and throw up hard counters to your best laid plans, rewarding experience and knowledge
- A high but fair level of difficulty, each run is permadeath, funds to purchase stuff is scarce and feels earned
- Graphically, the game has a retro Bulletin Board System (BBS) aesthetic, with glyph-like and minimalist visuals, but a lot of juice and modern UI and UX sensibilities
Why am I creating this game?
I wanted to what it would feel like to play a tower defense with a similar intensity to the Doom series in terms of action, but with the strategic depth of games like Rift Wizard, FTL: Faster Than Light, and Path of Achra. This is basically that game, to the best that I can do with my skill and resources.
The game is meant to give a sense of surreal abstractness but also hard-hitting moment to moment brutality in the battlefield. It will feel familiar but also in a strange, almost liminal way due to the graphics and the storyline, which seem generic at first glance but go far deeper in terms of lore and realism than it would seem at first glance.
The game makes you feel like a smart badass at times, and at other times like you don't know what on earth you need to do to beat the next boss or enemy combination.
I envisage that most players will get at least a few hundred hours out of the game. It is designed to reward deep thinking and lateral puzzle solving. I have designed it carefully to offer a challenge to even the most crafty of players. Good luck and I hope you get as much of a kick out of it as I did making it.
常见问题
Steam 目前未列出 Hold It In 的价格。
Hold It In 尚未发行,发行日期也尚未公布。
最低配置:Windows 10, Intel Core i5 or AMD equivalent, GPU with WebGL 2.0 support, 4 GB RAM。上方的配置卡片对比了各平台的最低配置和推荐配置。
Steam 标注 Hold It In 需要 500 MB 可用磁盘空间。
这款游戏还没有 Steam 评测。
支持——Hold It In 的界面和字幕支持简体中文,但没有中文配音。Steam 共列出 20 种语言,其中 1 种提供完整配音。
不支持——Steam 将 Hold It In 列为单人游戏。
SteamStatistics 上的 Hold It In Steam 图表展示实时在线人数以及 24 小时、7 天和 30 天曲线,至少每十分钟刷新一次。
在 Steam 上,Hold It In 支持以下平台:Windows、macOS和Linux。完全支持控制器。