You are a cube and all you need to do is reach the highest point. You will need patience and persistence to progress, it won't be easy, you will fall, you will fail, you will regret it, over and over again, but you will learn from each mistake. You just need to try again, and fall once more.
Hexahedral 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测3 篇评测
100.0%3 user reviews
3 篇好评0 篇差评
推荐数—评分
媒体
6 张图片
游戏详情
关于这款游戏
游戏
发行日期2025年11月27日10 个月前发行
开发者Limas Apenas发行商Limas Apenas类型策略独立模拟
—成就—DLC
关于这款游戏
10/10Lorran Mozhart Nazar
“Man, it feels like I'm controlling a popcorn”
玩家数更新于 9月18日 22:37 UTC · 商店数据更新于 9月22日 21:03 UTC · 来源:SteamWebAPI
辅助功能与音频Custom Volume ControlsPlayable without Timed InputSave AnytimeStereo Sound
系统需求
最低配置推荐配置系统Windows 10—处理器AMD Ryzen 3200G or above—显卡AMD Vega 8 Integrated or above—内存2 GB RAM—存储空间3 GB available space—
关于 Hexahedral
Hexahedral is a challenging, cuboid, physics-based, 3D platformer with precise mechanics and a dark, surreal atmosphere.
Here, you control a red cube whose movements are physics based, you need to learn how your movements work and how to jump properly to surpass a challenging and confusing path so you can reach as high as you can.
You also have the ability to rewind time by 2 seconds in the case you fall down. It's not much, but it's enough to save a life.
This game is intentionally difficult and confusing at times, forcing you to explore the map and find your own path.
The mechanics are simple—but require time and patience to master.
You will face numerous challenges in a square, dark, and lifeless world, where every jump depends entirely on you and your own abilities.
So, don't give up. Breathe slowly. Drink some water. Take another pill. Be patient, relax...
And remember: it can always get worse.
Hexahedral is a message — for those brave enough to hear it.
Not what one desires, but what one needs.
This game was made to convey a dark, oppressive, suffocating, and desolate experience — a feeling of torpor, twilight, and dissonance.
During development, Hexahedral ended up becoming an artistic project in which I incorporated my deepest feelings, my most agonizing frustrations, and my most disturbed desires into every fragment of the game.
I created a art work without restrictions, without fear of showing what I truly feel.
This project became the culmination of my enclosed nullity.
Perhaps it's daring.
Perhaps it's too insulting.
However... it's honest.