A puzzle hell builder where you place structures from cards to complete the Dark Lord's construction list. Like solitaire, but instead of clearing a stack, you're building a hell. Plan your placements wisely to earn Souls and unlock new buildings.
Hell Builder 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测12 篇评测
91.7%Positive
11 篇好评1 篇差评
推荐数—评分
媒体
9 张图片
游戏详情
关于这款游戏
游戏
发行日期2025年8月6日已登陆 Steam 1 年
开发者Cuddle Code发行商Cuddle Code类型策略独立休闲
10成就—DLC
关于这款游戏
玩家数更新于 9月18日 19:30 UTC · 商店数据更新于 9月22日 20:12 UTC · 来源:SteamWebAPI
辅助功能与音频Camera ComfortCustom Volume ControlsMouse Only OptionPlayable without Timed Input
系统需求
最低配置推荐配置系统Windows 10 or newer—处理器2.0 Ghz or better—显卡Support for OpenGL 3.3—内存4 GB RAM—存储空间200 MB available space—
关于 Hell Builder
A Hell-Building Puzzle
As the Dark Lord's chosen architect, your goal is to build all the structures in the list to complete each Dark Lord's vision using building cards, careful placement, and resource management.
Placement is Everything
Every building placement matters. Place structures to create powerful synergies that generate Souls - your primary currency. Poor placement leads to resource starvation, while masterful synergy chains keep your infernal construction thriving. Buildings unlock dynamically based on what surrounds them: Spider Queens emerge only next to Spider Nests, creating an evolving puzzle of possibilities.
Never Truly Fail, Always Progress
Running out of Souls? Transmute Hell to convert your entire domain into powerful relics, then start fresh with new advantages. The larger your previous hell, the rarer and more powerful your relic choices become. This prestige system ensures every run advances your ultimate goal.
Key Features:
- Synergy-driven building puzzle - Every structure must earn its place
- Dynamic unlock system - New buildings appear based on adjacency
- Transmute mechanic - Convert failed runs into permanent progression
- Quick sessions - Complete satisfying runs in about 30 minutes
- Atmospheric pixel art - handcraft 8-bit hellish aesthetic with limited color palette
Content:
Approximately 5–10 hours of content across 5 Dark Lords, each with a different building list to complete and a unique playstyle.