Up to 30 minutes of epic adventure. Half Hour RPG is a hand-asset-flipped RPG designed with uncompromising respect for your time. Every unnecessary system was deliberately left unimplemented.
Half Hour RPG 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测1 篇评测
100.0%1 user reviews
1 篇好评0 篇差评
推荐数—评分
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关于这款游戏
游戏
发行日期2026年9月11日14 天前发行
开发者Dea Machina发行商Dea Machina类型冒险角色扮演
—成就1DLC
关于这款游戏
玩家数更新于 9月19日 07:52 UTC · 商店数据更新于 9月22日 10:18 UTC · 来源:SteamWebAPI
最低配置推荐配置系统OS: Windows 10 64-bit—处理器Processor: Intel Core i3-6100 / AMD Ryzen 3 1200 or equivalent—显卡Intel HD Graphics 530 / NVIDIA GTX 750 or equivalent—内存2 GB RAM—存储空间1 GB available space—
关于 Half Hour RPG
WELCOME TO THE CLOSED WORLD OF HALF HOUR RPG!
The world has been precisely designed so it doesn't need to be open.
Half Hour RPG is a hand-asset-flipped RPG designed with uncompromising respect for your time. It delivers an epic adventure without asking you to reorganize your life around it.
It's a complete RPG experience stripped of everything that might unnecessarily distract you from what truly matters in every game — seeing the end credits.
KEY FEATURES
- Up to 30 minutes of epic adventure. We've concentrated the entire adventure into a timeframe you can still reasonably justify to your family.
- Compact world design. The world has been carefully designed so you don't need fast travel to reach another part of it. In most cases, selecting a fast travel point would take longer than simply walking there.
- Hand-asset-flipped world. Instead of wasting years creating everything from scratch, we used proven solutions made by people who knew what they were doing and apparently had the time.
- ZERO CRAFTING. One of Half Hour RPG's most advanced systems. It requires absolutely no player interaction.
- No gathering of crafting materials. Wood stays in the forest. Ore stays in the ground. Wolves get to keep their skins. We respect your time.
- No upgrading your crafting table. Mainly because there is no crafting table.
- Classic turn-based combat. No reflexes, perfect parries, or memorizing fourteen-button combos required. The system was chosen specifically so we wouldn't have to implement any of that — and so you can eat pizza between attacks.
- Visible enemies. No random encounters means you always know exactly how many problems are still standing between you and the end credits.
- Carefully limited enemy variety. Enough to provide variety without unnecessarily raising expectations that something new might appear later.
- Zero grinding. You can't spend two hours fighting the same enemy because the game will end long before that.
- No survival mechanics. We won't simulate hunger, thirst, temperature, exhaustion, or vitamin D deficiency during a thirty-minute adventure.
- No base building. By the time you finished building one, you should already be watching the end credits.
- No procedurally generated open world. Every part of the world has been placed exactly where we found it while browsing stock maps.
- Minimalist map interface. Our world design reduces the number of possible directions to the point where map markers are no longer necessary.
- Carefully controlled amount of side content. The control was extremely effective.
- A real ending. At some point, the game simply ends. We decided to treat this as a feature.
- And still zero crafting. We don't want this point getting lost among the less important features.
Half Hour RPG respects your time.
Every system we didn't have time to make was carefully analyzed and deliberately left unimplemented for design reasons.