You've come to the village to "recharge." An hour later, you're looking for something you've lost, sniffing incense in a barn, and arguing with people who smile when it suits them. Here, a glance, a pause, and what's under the rug decide everything.
GREXOVKA VILLAGE 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测27 篇评测
74.1%Mostly Positive
20 篇好评7 篇差评
推荐数—
媒体
5 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年1月11日9 个月前发行
开发者Total发行商Gamesforfarm类型独立休闲
6成就—DLC
关于这款游戏
玩家数更新于 9月18日 22:18 UTC · 商店数据更新于 9月22日 12:25 UTC · 来源:SteamWebAPI
An hour later, you're already looking for a missing person on the outskirts—and it's not an easy walk. Dusk, a cold wind, the gates of the old courtyard creak, and the smell of incense comes from the barn: someone was doing something there recently, and this smell suddenly seems like a clue. You're arguing with people who smile when it suits them; their smiles are thinner than a knife. In this game, everything is decided by a glance, a pause, and what unexpectedly hides under the rug.
Grexovka doesn't like unnecessary questions. Grexovka presses with silence, glances and quiet condemnation. But if you start digging, you'll get answers. Your answers and other people's answers: the game knows how to reflect your decisions like in a mirror, showing not only the truth about losing, but also about yourself. Sometimes the answer is an epiphany, sometimes a punch in the gut.
What awaits you:
• One evening, multiple endings — each decision changes the course of events and closes some paths, opening others.
• Inspect the premises with attention to detail: listen to the steps, inspect things, find little things that will tell a lot about the owner.
Interrogate with character: choose your tone, pauses, and questions; body language and smiles are more important than words.
• Elections without prompts — their consequences are tangible and irreversible. This means not only moral damage: sometimes the consequences have a taste of iron (wounds, blood) and the smell of strong coffee in the morning.
• The atmosphere of the village: religious symbols, cigarette smoke, booze in pubs — everything is woven into the life and motivation of the characters, and not for the sake of outrage.
Tone and themes: the dark, tense atmosphere of the detective story, moral ambiguity, psychological tension and small human weaknesses. The game/plot doesn't answer all the questions — you need to make a choice and accept the results.