An autobattler roguelite where your soldiers grow old. Recruit a mercenary company, order the line, and watch it fight. Veterans earn scars, graybeards steady the ranks, and the retired leave heirlooms to the next generation. Every campaign writes a saga.
Gray Company 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测0 篇评测
—No user reviews
0 篇好评0 篇差评
推荐数—
媒体
8 张图片
游戏详情
关于这款游戏
游戏
发行日期—发行日期未公布
开发者Meridian Studios发行商Meridian Studios类型策略独立角色扮演
—成就—DLC
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 02:30 UTC · 来源:SteamWebAPI
Your soldiers grow old.
Gray Company is an autobattler roguelite about a mercenary company marching through a 12-battle campaign. Recruit soldiers at each muster, set the order of the line, and watch the battles resolve — then live with what marches back.
Every battle survived is a season of a soldier's life. Recruits become regulars, regulars become scarred veterans, and veterans turn graybeard — slower, wiser, steadying the soldiers beside them. Retire them with honors and they leave an heirloom for the next generation of their lineage. Let them fall, and all that comes home is a memento.Key Features
- Shop-and-autobattle campaigns across two regions, each with its own rival companies, warband cultures, and painted battlefields
- Soldiers age through four stages of life — earning scars, auras, and finally retirement
- Heirlooms pass from the retired to the recruited, doubled in the hands of their own lineage
- Rival companies persist and age between meetings — their survivors remember you
- Road events, provisions, and scout reports make every muster a real decision
- Eight stacking Banner difficulties, a full saga ledger of every soldier who served, and 16 achievements
Every campaign ends the same way: a ledger of names, and how their stories ended. The company marches on.