A hand-pixeled platformer about a blob of goo. Ledges carry you up, ceilings don't drop you, narrow cracks are doors. Goo is both your health and your ammunition, and it comes from fighting. Find your scattered neighbours before winter.
Gooboventure 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测0 篇评测
—No user reviews
0 篇好评0 篇差评
推荐数—
媒体
5 张图片
游戏详情
关于这款游戏
游戏
发行日期20273 个月后发行
开发者Team Mingo发行商Team Mingo类型动作冒险独立
—成就—DLC
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月21日 20:15 UTC · 来源:SteamWebAPI
辅助功能与音频Custom Volume ControlsKeyboard Only OptionStereo Sound
更多Touch Only Option
系统需求
最低配置推荐配置系统Windows 10 64-bit—处理器Dual core 2.0 GHz—显卡Integrated GPU with OpenGL 3.0 / DirectX 11 support—内存4 GB RAM—存储空间1 GB available space—
关于 Gooboventure
A flood scattered an entire village. You are a blob of goo, and you have until winter to find everyone who got swept away.
But first you have to learn how to move — Goobo has no bones. Jump and you stretch, land and you splat, and the terrain isn't quite solid to something made of goo.
Squeeze — a narrow crack is a door. Your body compresses into a thread and slips through.
Goo hand — fling a sticky arm, catch a wall, reel yourself in. Jump off it and that's your wall-jump.
There's a dash and a double jump too. You earn these one at a time along the way — each new one quietly opens a set of places that used to turn you back.
Kung fu — a warrior behind the door teaches you to punch with your stubby little arms, left then right, one at a time. Before that, the attack button does nothing.
Goo is your health and your ammunition — getting hurt means a piece of you is missing, and you charge up to congeal it back. Goo comes mainly from fighting, so surviving means attacking.
Build your own — ability slots take attachments: a roll, a spear hand, a shell, a blade in place of your fists. Each costs a different number of slots; how you spend them is your call.Rebuild home
From every place you visit you bring back two things: someone who got lost, and something that changes how the village lives. The village music grows with it — every finished thing adds another instrument.