You and your friends are goblins trapped inside abandoned wizard towers by ancient protection spells. Loot everything useful, survive chaotic procedural dungeons, mutate horribly, and break through the magical locks before the tower buries you.
Gobstruck 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
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24 小时—7 天—趋势持平
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关于这款游戏
游戏
发行日期—发行日期未公布
开发者Goblin Skwad发行商Goblin Skwad类型动作独立
—成就—DLC4003460
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 02:35 UTC · 来源:SteamWebAPI
Playtest
Help shape Gobstruck’s mechanics, pacing, and progression. Join the playtest, try early builds, and influence development by requesting access and sharing your feedback.
The playtest build is an early work in progress. Core systems such as long-term meta-progression are still in development, balance is actively changing, and you will encounter many placeholder visuals or greyboxed areas.
Join our Discord to share feedback and find play groups.
About the Game
GOBSTRUCK
You and your crew are goblins who broke into abandoned wizard towers for loot, only to get trapped by ancient protection spells. Scavenge, complete level goals, and reach the portal before the tower collapses around you.
ESCAPE THE TOWERS
The wizards are gone, but their traps and security systems are still active. Complete strange magical demands, sacrifice loot, spend gold, or deliver objects to unlock the portal and escape.
MUTATE OR DIE
The tower’s magic twists goblins in useful and terrible ways. Gain strange powers like shrinking or double jumping, but every mutation comes with side effects.
GOBLINS WITH FRIENDS
You’re all trapped together, but teamwork is messy. Friendly fire, physics chaos, and proximity voice turn every plan into potential disaster.
FEATURES
- 1–6 player co-op
- Procedural wizard dungeons
- Loot, carry, and escape
- Magical escape objectives
- Active traps and roaming enemies
- Bombs, potions, and other items
- Mutations with side effects
- Physics-driven chaos
- Friendly fire
- Proximity voice
- Hub upgrades and between-run progression