Goblin Gate is a compact dark fantasy idle game: fund your warband, Reforge for run-defining PACT Shards, and push deeper through the gate. Every reset makes the raid meaner.
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游戏
发行日期20273 个月后发行
开发者IsegrimGames发行商IsegrimGames类型策略模拟
—成就1DLC4853380
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 02:48 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10 64-bit—处理器Intel Core i3-6100 / AMD FX-4350 or equivalent—显卡DirectX 11 compatible GPU with 2 GB VRAM—内存4 GB RAM—存储空间1 GB available space—
关于 GoblinGate
The gate stopped you last run. Your warband resets. You make your Pact. Now the same wall is about to find out what changed.
Goblin Gate is a compact dark fantasy idle game about pushing a goblin warband through escalating cursed depths. Let your fighters work. Spend Gold on upgrades. Hit the wall, then Reforge and come back with a run that plays differently than the last one.
Runs Have Shapes
Most idle games get faster after a reset. Goblin Gate gets different.
When your push stalls, you Reforge. Your Marks bank. Your warband resets. And you draft a PACT Shard, a power that defines how the next raid fundamentally behaves.
Blood
Build a kill chain. Fast kills feed a damage surge that climbs into a lethal threshold. Lose tempo and the chain fades. The run lives and dies by momentum.
Loot
Engineer jackpots. Every tenth kill erupts in Gold and throws open a frantic spending window. Time your big fighter upgrades around the rush.
Bone
Build the machine. Spectral hands automate the fight. Stack charges and fire Salvos that punch through depth walls raw damage alone can't reach.
Stack Shards across multiple Reforges and let archetypes collide. Blood and Loot trigger a Red Payday, Loot and Bone detonate a Jackpot Salvo. The warband grows stranger and more explosive each cycle.
Two Resets. One Bends the Curve.
Reforge gives you Marks and a PACT Shard. Marks compound permanently into your damage. Shards shape the run.
Awaken is different. Spend your lifetime Marks, earn Crowns, and choose a Crown Oath, a permanent path that changes how all future Mark gain scales with depth. After the first Awakening, old walls don't slow you down. They remind you how far you've come. After the second, they're the warm-up.
Three PACT archetypes with cross-shard hybrid payoffs, fighter promotions that create visible mid-run power spikes. Two distinct reset layers: Reforge and Awaken, that compound differently. The gate always has another level.