Go Home 1986 is a retro first-person maze game focused on navigation, time pressure, and atmosphere. Navigate abstract labyrinths, manage limited tools, and reach the exit before time runs out.
Go Home 1986 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本目前只有一天的历史数据——曲线至少需要两个样本。
24 小时—7 天—趋势持平
评测0 篇评测
—No user reviews
0 篇好评0 篇差评
推荐数—
媒体
5 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年2月17日7 个月前发行
开发者Pascal Tatipata发行商DL Sounds类型独立
6成就—DLC4364820App ID
关于这款游戏
玩家数更新于 9月19日 00:56 UTC · 商店数据更新于 9月22日 20:03 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10 (64-bit)—处理器x86—显卡Integrated graphics—内存8 MB RAM—存储空间1 GB available space—
关于 Go Home 1986
Go Home 1986 is a retro first-person maze game focused on tension, navigation, and atmosphere.
Inspired by the aesthetics and limitations of 1980s PC games, the game places you inside a series of abstract, procedurally generated labyrinths. There is no combat, no map, and no guidance. Only you, the system, and the clock.
Each level must be completed within a strict time limit. Navigation tools exist, but they come at a cost. Using system assistance consumes time, and certain environments interfere with your controls or perception. As you progress, the pressure steadily increases.
The experience is intentionally minimal and impersonal. Sparse 8-bit music and system sounds reinforce the sense of isolation, echoing the cold, mechanical tone of early computer games. The world feels empty and distant.
Tension does not come from enemies, but from disorientation, time pressure, and the subtle feeling of being observed by the system itself.
Go Home 1986 is designed as a short but intense single-player experience, intended to be completed in one or several focused sessions.
Features
- First-person maze exploration
Navigate abstract labyrinths with no combat, no enemies, and no hand-holding.
- Procedurally generated levels
Each run presents new maze layouts across 20 increasingly demanding levels.
- Strict time pressure
Every level must be completed before the timer runs out. Hesitation is costly.
- Optional navigation tools with consequences
System assistance exists, but using it consumes valuable time.
- Environmental interference mechanics
Certain areas alter controls, perception, or movement, increasing disorientation.
- Minimalist retro presentation
Inspired by the visual and technical limitations of late 1980s PC games.
- Sparse 8-bit soundtrack and system audio
Sound design reinforces isolation, tension, and mechanical detachment.
- Score, rank, and full end sequence
Performance is evaluated at the end of the experience.
- Short, focused single-player experience
Designed to be completed in one or several concentrated sessions.
常见问题
Go Home 1986 在 CN 区 Steam 商店的售价为 ¥ 15.00。自 2026年9月22日 以来,我们记录到的最低价为 ¥ 15.00。Steam 在 14 个地区为该游戏单独定价——各地区价格见上方。
Go Home 1986 于 2026年2月17日 发行,由Pascal Tatipata制作。7 个月前发行。