A turn-based horde survivor. Lead up to three champions through a hundred rounds of rising monsters. Every step costs movement, and every spell sets up the next: fire on blessed ground burns holy, steel shatters what frost has frozen. Fall, and your glory stays.
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游戏
发行日期2026年11月12 天后发行
开发者Glorybound game发行商Glorybound game类型策略独立角色扮演
—成就—DLC
关于这款游戏
玩家数更新于 — · 商店数据更新于 10月20日 06:15 UTC · 来源:SteamWebAPI
Every step is a choice. Every round, more of them.
Glorybound is a turn-based horde survivor. On your turn each champion walks, strikes and casts. Then the horde moves, and the next wave climbs out of the ground. A hundred rounds stand between your party and conquest, and every round brings more of them.A party of three, four to choose from
The Warrior closes in and cuts. The Mage brings fire and frost. The Warden marks what he strikes and wards the ground he holds. The Priest heals with one hand and burns with the other. Take any three. Each level-up deals you three cards: a new spell from your champion's book, a stronger stat, or an old spell made better.Spells that build on each other
What you cast stays on the ground and on the enemy. Fire on blessed ground becomes Holy Fire. Fire on tar becomes a Pyre. Steel shatters what frost has frozen. Two champions together don't just deal twice the damage. They play a different game.A world worth leaving the fight for
A village where the merchant, the blacksmith, the priest and the innkeeper sell their help. A bandit camp asleep around its fire. Barrow graves that don't stay closed. A shrine that asks you to hold your ground for five rounds. And on the summit, a stone Warden that will not follow you down.Bosses, glory, and the hundredth round
The first boss arrives on round 10, the next on rounds 25, 50, 75 and 100. Every enemy you put down earns Glory, and you keep it when you fall. Spend it in the Glory Tree on new champions, new spells and more keys for your bar. Reach round 100 and choose: end the run as the conqueror, or ride on.
- Turn-based: plan every step, no reflexes needed
- 4 champions, 41 spells, and every champion has a basic attack of their own
- Ground effects and status reactions that reward combining champions
- 5 bosses with move cycles you learn and answer
- A 74-node Glory Tree that carries over between runs
- Optional places to explore, each with its own reward and risk