A medieval adventure with talking animals! You play as Fatale, a thieving mouse who, along with her brother Gusto, will become embroiled in far-reaching events as the tale of a certain lute-carrying minstrel spreads throughout Muridea.
Ghost of a Tale 2 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
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24 小时—7 天—趋势持平
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6 张图片
游戏详情
关于这款游戏
游戏
发行日期—发行日期未公布
开发者SeithCG发行商SeithCG类型动作冒险独立角色扮演
—成就
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 00:36 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 11—处理器Intel I7-3.5Ghz—显卡RTX 3070—内存16 GB RAM—存储空间5 GB available space—
关于 Ghost of a Tale 2
Ghost of a Tale 2 is an action-adventure game with elements of stealth, and a sequel to the award-winning first game. It is set in a medieval world of talking animals, and takes its inspiration from games like Gothic and movies like Disney's Robin Hood.
This new adventure occurs a month after the events concluding the first game. It takes place in Port Scarn, a harbour city under curfew, on the eastern shore of lake Vaelia.
You play as Fatale, a thieving mouse who, along with her brother Gusto, will become embroiled in far-reaching events as the tale of a certain lute-carrying minstrel spreads throughout Muridea.
Fatale can use her nimbleness to explore the city and her sneakiness to evade enemies far larger and stronger than her. Talk to the characters you meet and use your wits to win them over. Use the undershine -the clandestine tool of thieves- to reveal secrets and solve mysteries throughout the city.
Her ouma taught Fatale of the supernatural, granting her the ability to communicate with the spirits and experience visions of the past. She can also use her fate cards to reveal (or influence?) the future of those she encounters.
Her brother Gusto cares about none of this. He dreams only of a life of petty larceny and infamy. At the confluence of their ambitions they're going to get more than they bargained for...
About the team:
Ghost of a Tale has been developed by a very small team. Lionel "Seith" Gallat is its creator, responsible for 90% of the art, design and coding. Paul Gardner is the game's writer and an experienced game designer. Cyrille Paulhiac does coding and develops tools. The game's orchestral score is composed by Mathieu Alvado. Sound design is by Nicolas Titeux. Jerome Jacinto brings his expertise as an illustrator to the game's 2D art.