The shelter is not safe anymore. You must venture into the Buenos Aires subway, defeat colossal Demon Bosses in a frenetic parry-based combat, explore branching stations, improve your equipment, level up, and claw your way to the surface to save your kitten, Gaucho.
Gaucho: Subway Escape 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测0 篇评测
—No user reviews
0 篇好评0 篇差评
推荐数—
媒体
7 张图片
游戏详情
关于这款游戏
游戏
发行日期20273 个月后发行
开发者SymbioStudio发行商SymbioStudio类型动作冒险独立角色扮演
—成就
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月22日 05:15 UTC · 来源:SteamWebAPI
BUENOS AIRES FELL. THE SUBWAY BECAME HELL.
Demons overran the Earth. Humanity survives in underground shelters and the one beneath Buenos Aires is ruled by military tyrants. Their latest decree to "conserve resources": "Pets are banned... the cleansing has begun".
Rob cannot allow that. Gaucho, his kitten, is the last family he has left.
So he does the unthinkable: he escapes into the demon-infested subway and fights his way to the surface, station by station. There's just one problem: every station exit is guarded by a colossal Demon Boss.
Every boss is a puzzle wrapped in violence.
You'll die learning their patterns and die again until something clicks on you. Beating one is the door to the next station, and each station it's a step closer to the exit.
THREE BUTTONS. TOTAL FOCUS.
Attack. Block. Parry. That's your whole arsenal and every enemy breaks the rules differently.
- Some attacks can't be parried.
- Weak shields shatter under pressure.
- Enemies heal, block, parry you back.
- Unleash special abilities of their own too.
The result is a combat style that's frenetic without movement arround the stage. Almost rhythmic, built on pattern, focus, and reaction. It's simple to understand, hard to learn, and impossible to survive.
Minion fights between bosses are practice with stakes.
Gain XP, level up, equip better weapons and shields and sharpen the only weapon that really matters: you.
HAND-DRAWN HELL
Each station is a web of nodes where every step could open and closes paths. Explore and re-explore to find weapons, shields, consumables, NPCs, side quests, traps, and challenges where you must to make choices-and all of them will not be clean.
Every frame is hand-drawn in a 2000s anime style by a single illustrator from Argentina.
No generative AI. No filler. Just pure art.
Wishlist Gaucho now!
it genuinely helps our three devs team from Argentina bring this cat home ♥