Further From Me is a first-person narrative puzzle game where you explore an abandoned medieval village in search of your missing family. Solve environmental puzzles, uncover long-buried truths, and confront the person you've been running from all along.
Further From Me 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测0 篇评测
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0 篇好评0 篇差评
推荐数—
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6 张图片
游戏详情
关于这款游戏
游戏
发行日期—发行日期未公布
开发者Álvaro García发行商Álvaro García类型冒险独立
—成就—DLC4735120
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 02:54 UTC · 来源:SteamWebAPI
ABOUT THIS GAME
After some time away, Robert returns to the isolated village he once called home in search of his family, only to find its streets abandoned and its silence hiding a far darker truth. Explore a dense, atmospheric village in this first-person narrative puzzle adventure, solve environmental puzzles, wield a hand lamp capable of revealing what the world chooses to hide, and piece together the past through fragmented memories, forgotten places, and buried secrets as Robert confronts both the fate of those he loved and the truth about himself.
FEATURES
A village frozen in silence
Explore an abandoned rural settlement shaped by dense forests, narrow stone streets, forgotten homes, and a haunting atmosphere.
Light reveals what memory hides
Use Robert’s hand lamp to uncover hidden objects, altered realities, and clues invisible to the naked eye, transforming exploration, storytelling, and puzzle-solving.
A story about identity, loss, and acceptance
Uncover a deeply personal narrative where every discovery recontextualizes the village, its people, and Robert himself.
Meaningful puzzles woven into the world
Unlock doors, reconstruct forgotten events, and solve immersive puzzles designed as natural extensions of the environment and narrative.
ABOUT THE DEVELOPER
Hi, I’m Álvaro García, an independent game developer driven by emotional storytelling, cinematic experiences, and deeply human themes.
Further From Me is my first released game, and the beginning of a journey to create experiences that stay with players long after the credits roll.