A fruit-fueled action snake game for solo or local two-player play. Grow longer, dash-bite through enemies, fight chapter bosses, enter portals, and spend earned points on skins, tools, and extra lives.
水果贪食蛇 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测0 篇评测
—No user reviews
0 篇好评0 篇差评
推荐数—
媒体
6 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年7月19日2 个月前发行
开发者BAI XIAOGUANG发行商BAI XIAOGUANG类型动作独立休闲
10成就—DLC
关于这款游戏
玩家数更新于 9月19日 04:00 UTC · 商店数据更新于 9月22日 11:58 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10 64-bitWindows 10/11 64-bit处理器Intel Core i3 or equivalentIntel Core i5 or equivalent显卡DirectX 11 compatible GPU相同内存4 GB RAM8 GB RAM存储空间300 MB available space500 MB available space
关于 水果贪食蛇
Fruit Snake Arena is currently an early beta build, not a finished product. The core loop is playable: eat fruit to grow, protect your body length, and spend dash windows carefully because normal contact costs length while a timed dash can bite through enemies. The current build is meant for players who want to try the evolving arcade-snake foundation while art, UI, balance, campaign content, and quality-of-life polish are still being improved.
The beta currently includes Classic, Boss Rush, Endless, Campaign framework, local co-op, and two-player PK modes. Some systems are still rough, placeholder-like, or incomplete, especially long-form campaign depth, presentation polish, balance tuning, controller configuration, and final content pacing. If you prefer a fully finished game, please wait for later updates; if you enjoy following an arcade game as it grows, this build shows the direction and lets you test the main mechanics early.
Planned development continues toward a fuller 10-chapter campaign structure, clearer boss progression, stronger presentation, better onboarding, refined local multiplayer, and more complete progression rewards.