FleshBound is a fast paced and blood pumping demon-slaying speed running first person action platformer with a unique “splatterpunk” aesthetic. Fight, jump and sprint your way through the levels using your hookshot and wall-running skills.
FleshBound 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测211 篇评测
85.8%Very Positive
181 篇好评30 篇差评
推荐数—
媒体
5 张图片
游戏详情
关于这款游戏
游戏
发行日期2025年1月3日已登陆 Steam 1 年
开发者Splatterpunk发行商Splatterpunk类型动作免费开玩
12成就1DLC
关于这款游戏
玩家数更新于 9月18日 14:38 UTC · 商店数据更新于 9月22日 08:09 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10—处理器Intel Core i5-7400 / AMD Ryzen 5 1400—显卡NVIDIA GTX 1070 or equivalent—内存8 GB RAM—存储空间2 GB available space—
关于 FleshBound
FleshBound is a fast paced and blood pumping demon-slaying speed running action platformer with a unique “splatterpunk” aesthetic. Traverse unique and dangerous environments by utilizing abilities like dash, wall-run and grapple. Explore the environment vertically through launchpads and see the world from a different perspective through the gravity inverters. Slay vile demons all along the way.
You play as Endo, a human incarcerated inside the fleshy walls of a living prison in hell, the Manifold. The sentence is harsh: be cocooned in place and slowly morph into a demon. One day a parasite attaches itself to Endo and begins communicating with him, offering a chance to escape his prison. Run!
Key Features
- 15-20 minutes of playtime with high replayability
- A first person action runner in an organic-looking hellscape environment
- Dynamic traversal through grappling hook, wall run, jump pad, and gravity inversion mechanics
- A minimalistic gameplay UI
- A unique intense aesthetic inspired by punk, horror, comics, and older first person shooters
- A high intensity industrial metal and techno soundtrack
Where did the game come from?
FleshBound was developed during a 7 week project at FutureGames. Taking inspiration from games like Mirror's Edge, Ghostrunner, and Doom, we sought a fast, simple game loop where the challenge lies in mastering the balance between maintaining speed and control.
Leaning heavily on the design pillars of "Velocity, Visuals and Viscera", we quickly formulated the concept and with a visual style we can only describe as "Splatterpunk", the vision of the game was easily communicated both within the team and with external stakeholders.
The Team
See game website link for contact information.
Jan Björk - Product Owner, Game Designer
Leo Dennett - Lead Game Designer, Audio Design, Narrative, UI
Søren Agentoft - Gameplay, Systems and Tech Design
Johan Lundgren - Level Design
Elizabeth Cantrell - UI Design
Jakob Segerdahl - Art Lead, Character Art
Amanda Rylander - Environment Art
Magnus Lööf - Lead Programmer
Jonathan Ebsen Mäensivu - Programmer
Filip Åkerlund - Programmer
Adam Fakla - Animation and Rigging
Hugo Berglund - VFX
Additional QA by Tim Lindgren