A free and open-source game about the First Sino-Japanese War and other pre-dreadnought battles in East Asia. A miniature-like wargame system, but without 3D models.
First Sino-Japanese War 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测9 篇评测
77.8%9 user reviews
7 篇好评2 篇差评
推荐数—评分
媒体
37 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年5月22日4 个月前发行
开发者January Desk发行商January Desk类型免费开玩策略模拟抢先体验
—成就—
关于这款游戏
玩家数更新于 9月18日 21:13 UTC · 商店数据更新于 9月22日 19:55 UTC · 来源:SteamWebAPI
First Sino-Japanese War is a free and open-source game covering naval tactical and strategic layers of the 1894–1895 war between China and Japan. The naval tactical combat system that uses a dynamic time step (e.g., 1 second per pulse) that can be played in turn (like 1 min turn) or real-time. Many of the core resolution mechanics are inspired by and digitally adapted from SEEKRIEG-style naval miniatures rules.
Features:
- Historical battle scenarios like The Battle of Yalu River, one of most important yet underrepresented battle in the ironclad era. Some other historical or hypothetic scenarios in First Sino-Japanese War, Boxer Rebellion and Russo-Japanese are included as well.
- Adjustable automation levels -- from manually controlling each weapon mount and FCS, to delegating partial or full fleet command to the AI. It's also possible to control both sides by hand at the same time.
- A highly flexible editor that allows modification of ship classes (down to penetration and fire-control tables, armor, dynamic), detailed damage, environment and deployment. It should be easy to create custom battles beyond built-in scenarios.
- The editor is integrated into the same interface as the normal gameplay mode, exposing all parameters and status data, allowing modifications and scenario generation at any time.
- Quick battle in skirmish mode.
- In LAN multiplayer mode, players can be assigned to command different parts of the OOB.
- Open sourced game mechanism, no more black box and guesswork.
- No 3D models—just ship counters (historical or generated line drawings) moving across the globe.
- (Work-in-process) Campaign cover land combat resolution, supply, repairing, command chain and various action. The grand campaign scenario give a accurate description of the beginning of the war (25 July 1894) and model the followed dynamic.
常见问题
First Sino-Japanese War 在 Steam 上免费开玩。
First Sino-Japanese War 于 2026年5月22日 发行,由January Desk制作。4 个月前发行。