Let's FIGHT. Queue your steps, guards, and strikes, then commit blind and watch both plans collide into skill based warfare. Master over twenty weapon-bound fighters, posture breaks, parries, projectiles with real time replays to watch the battle back in style.
FIGHT 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
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10 张图片
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关于这款游戏
游戏
发行日期—发行日期未公布
开发者Trevor发行商Trevor类型动作策略独立抢先体验
—成就1
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 00:35 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10 64-bitWindows 10 or Windows 11 64-bit处理器Intel Core i3-6100 or AMD Ryzen 3 1200Intel Core i5-8400 or AMD Ryzen 5 2600显卡NVIDIA GeForce GTX 750 Ti, AMD Radeon R7 260X, or Intel UHD Graphics 620NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 560 with 4 GB VRAM内存8 GB RAM16 GB RAM存储空间1 GB available space相同
关于 FIGHT
FIGHT is a tactical fighting game about hidden plans. Queue movement, guards, strikes, and special attacks on a shared timeline. Commit before you know the opposing plan. Then watch the two sequences meet in real time. FIGHT rewards choices made before impact. Close the distance with aggressive strikes, hold ground with guards and parries, create space for a projectile, or use movement to bait an answer.
Choose from over twenty weapon-led fighters. Each move set changes the questions you ask: who controls distance, who threatens a guard, and which attack creates space for the next plan. Learn what every fighter can represent before both players lock in.
Choose the arena before the round begins. Every stage frames the same focused duel on a 2.5D combat plane, where spacing, timing, and your opponent’s next decision stay visible.
Every action has a place on the timeline. Build a chain of movement, defense, strikes, and specials, then commit blind. You do not see the opposing sequence until both plans resolve. Damage matters, but posture creates the opening: pressure a guarded opponent, force a response, and turn a broken defense into a punish.
Once both players commit, the fight runs in real time. Watch the collision, pause on the decision that changed the exchange, and replay the sequence to see how a guard, parry, strike, projectile, or repositioning determined the result.