Fathom’s End is a first-person lighthouse keeper simulation set far out in the Atlantic. Maintain the light, endure the isolation, and keep the beacon running through long nights, unpredictable weather and scarce supplies.
Fathom's End 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测27 篇评测
96.3%Positive
26 篇好评1 篇差评
推荐数—评分
媒体
14 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年4月16日5 个月前发行
开发者Lonely Anchor发行商Lonely Anchor类型模拟抢先体验
29成就2DLC4154940
关于这款游戏
玩家数更新于 9月18日 22:47 UTC · 商店数据更新于 9月22日 21:03 UTC · 来源:SteamWebAPI
Fathom's End is a first-person lighthouse keeper simulation set on a lone tower far out in the Atlantic. Miles from land, the lighthouse is yours to run.
You maintain the beacon, manage its systems, respond to radio calls, and keep the light turning through long nights and unpredictable weather.
The work is slow. Long stretches of careful observation, watching over systems that don't always announce when they need attention. The main lamp can blow. The clutch can jam. A breaker trips, the lens dirties, the evaporator needs priming. There are over a dozen systems to learn and monitor, and faults develop whether you're paying attention or not. Every lapse carries weight. It's a slow, tactile experience about isolation, repetition, and quiet persistence.
Key Features
- Immersive first-person simulation – Operate and monitor the lighthouse's systems: lamps, clutch, generator, foghorn, radar, radio, and more. Each one needs regular attention. Neglect has consequences.
- Dynamic weather and atmosphere – Experience storms, fog, and calm seas in a detailed and reactive Atlantic environment.
- Daily routine and responsibility – Maintain the light, manage resources, and complete daily logs for the Maritime & Navigation Lighthouse Authority.
- Isolation as gameplay – Embrace the quiet, the repetition, and the weight of duty. The tower won't run itself and it won't always tell you when something's wrong.
- Survival through scarcity – Track hunger and thirst, budget limited funds, and plan carefully to afford infrequent supply drops.
- Living world beyond the horizon – Encounter unique radio calls from passing ships and distant stations, hinting at a wider world you’ll never see.
Fathom's End is in Early Access. The current experience represents the core simulation. Substantial new systems, activities, and content are planned to keep the player busy, especially during the quieter moments. Below is the 2026 roadocean map with just a selection of features planned to be added this year alongside significant performance improvements and bug fixes.