A 2.5D rage platformer. Nine zones, each with its own physics — ice, wind, sticky floors, low gravity. You are F.R.E.D., a small machine kept asleep beneath a world that never wanted you to wake. Climb anyway. Wanderer, No-Save, and Speedrun modes.
F.R.E.D.'s Ascent 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测1 篇评测
100.0%1 user reviews
1 篇好评0 篇差评
推荐数—评分
媒体
5 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年5月28日4 个月前发行
开发者buddycore Studio发行商buddycore Studio类型动作独立休闲
42成就—DLC
关于这款游戏
玩家数更新于 9月19日 04:00 UTC · 商店数据更新于 9月22日 11:59 UTC · 来源:SteamWebAPI
辅助功能与音频Custom Volume ControlsKeyboard Only OptionPlayable without Timed InputStereo Sound
更多Contrast ControlsPlayable At Your Own PaceSubtitle Options
系统需求
最低配置推荐配置系统Windows 10 (64-bit)Windows 11 (64-bit)处理器Intel Core i3-4000 series / AMD Ryzen 3 1200 or equivalentIntel Core i5 (8th gen or newer) / AMD Ryzen 5 or equivalent显卡WebGL2-capable GPU (Intel HD Graphics 5500 / AMD Radeon R5 / NVIDIA GeForce 940MX or better)Intel Iris Xe / AMD Radeon Vega 8 / NVIDIA GeForce GTX 1050 or better内存2048 MB RAM4096 MB RAM存储空间500 MB available space1024 MB available space
关于 F.R.E.D.'s Ascent
F.R.E.D.'s Ascent is a 2.5D rage platformer about climbing out of a world built to keep you asleep.
You are F.R.E.D. — Fragmented Recursive Entity Daemon. A small machine, awakened in the dim hum of pipes far beneath a world you were never meant to see. Mother kept you down here. She made the climb difficult on purpose.
What is up there?
Nine zones. One goal at the very top.
Climb
- A charged jump system — hold longer for more height, release with a direction for a flatter leap. Master both to cross the widest gaps.
- Nine zones, each with its own physics. Standard pipes give way to sticky, slippery honeycomb, then ice that won’t let you stop, a crystal garden that bounces you on every landing, a vertical shaft with crosswinds, snow-covered rooftops, and a low-gravity ascent toward Mother’s door.
- 2.5D rendering on a hand-built 2D grid. Real platforming feel, with depth and light layered on top.
- 9 lore fragments hidden along the route — Mother’s voice, the system she built, and the reasons she chose to keep you down here.
- 42 achievements, from gentle (your first jump) to obsessive (collecting every screw in the game in a single No-Save run).
- Subtle in-air control — an intentional flaw Mother was never able to patch.
- EN / DE / FR / ES / IT — UI, menus, and achievement texts fully localized.
Three modes — pick your climb
Wanderer. The merciful path. A checkpoint at the start of every zone. If you fall too far, you can teleport back to the lowest platform you’ve reached in that zone. Most players choose Wanderer. There is no shame in that.
No-Save. The honest path. No checkpoints, no second chances. One fatal fall and Mother resets the entire shaft. Some achievements only unlock here — because some things are only true if you risk them.
Speedrun. A variant of No-Save with a millisecond timer that starts on your first real jump. Your time is recorded on the local Speedrun Board under Any% / All Memories / Full Clear, depending on what you collect on the way up.
The studio
F.R.E.D.'s Ascent is a Buddycore Studio project — built late at night, somewhere between obsession and stubbornness, by a very small team (me) wondering what would happen if a platformer felt like an actual climb. Slow. Painful. Worth it.
If you are ready, F.R.E.D. — climb anyway.