A vampire-survivors-style roguelike where bosses arrive every 90 seconds and the Butcher every 5 minutes Pick a hero, pick a weapon, then survive as the screen fills with the unkilled
Eternal Onslaught 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测4 篇评测
100.0%4 user reviews
4 篇好评0 篇差评
推荐数—评分
媒体
6 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年6月15日3 个月前发行
开发者RanduSoft发行商RanduSoft类型动作
20成就—DLC4775070App ID
关于这款游戏
玩家数更新于 9月19日 04:45 UTC · 商店数据更新于 9月22日 09:50 UTC · 来源:SteamWebAPI
辅助功能与音频Adjustable DifficultyCamera ComfortCustom Volume ControlsKeyboard Only Option
更多Gamepad RecommendedTouch Only Option
系统需求
最低配置推荐配置系统Windows 10 (64-bit)Windows 11 (64-bit) or later处理器64-bit processor相同显卡Integrated graphics with hardware accelerationDedicated graphics with hardware acceleration内存2 GB RAM4 GB RAM存储空间300 MB available space1 GB available space
关于 Eternal Onslaught
A vampire-survivors-style roguelike. Pick a hero, pick a weapon, then survive as the screen fills with horrors that have one job: get to you
Bosses arrive every 90 seconds. The Butcher arrives every 5 minutes. Pickups drop, you level up, you pick one of three upgrades, then the screen fills againWhat you do
- Walk. Aim. Don't get touched
- Pick upgrades each level. Stack weapons, stack passives. Find the build that survives 20 minutes
- Run again with a different hero, different starting weapon, different seed
What's in it
- 6 heroes, each with a different starting weapon
- 6 weapons across 7 levels each
- 11 passives that change how the build plays
- Distinct pixel-art enemies, weapons and bosses
- A procedural soundtrack that escalates with the enemy waves
- Full gamepad support, PlayStation, Xbox and Switch glyphs all native
- Cloud saves across machines via Steam
- 20 achievements
What it isn't
- A roguelite with permanent meta-progression. Every run starts fresh
- A long game. Runs are 5 to 20 minutes
Made by
A solo dev project by Radu Ursache (RanduSoft)
Eternal Onslaught started as a browser game and grew up into the desktop release you're looking at now
Fun fact: every sprite, every sound effect, and every beat of music in the game is generated from code, no external art or audio assets.