It’s the Napoleonic era, and you must build the battlefield you fight on. Send Pioneers to gather supplies, expand the local town, and prepare your defenses. Command companies in formation, keep your veterans alive, and carry their experience and upgrades into the next battle.
Empires of Black Powder 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测0 篇评测
—No user reviews
0 篇好评0 篇差评
推荐数—
媒体
7 张图片
游戏详情
关于这款游戏
游戏
发行日期Q1 20273 个月后发行
开发者ArchAngel Cinema发行商ArchAngel Cinema类型策略独立抢先体验
—成就—DLC
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月22日 23:22 UTC · 来源:SteamWebAPI
BUILD THE BATTLEFIELD YOU FIGHT ON
The battle begins before your position is ready. Pioneers gather timber, provisions and powder while enemy patrols close in. Build farms, depots, gun positions and earthworks on the same ground your companies must defend.
Everything remains on the battlefield. Buildings can be damaged, routes can be cut and unfinished defenses leave real gaps in your line.
COMMAND COMPANIES, NOT CROWDS
Move in column. Deploy into line. Form square before cavalry reaches you. Keep morale and ammunition intact while smoke, terrain and casualties break formations apart.
Artillery needs time and protection. Cavalry punishes an exposed flank. A routed company may be saved, but only if you act before it breaks completely.
HOLD WHAT YOU BUILT
The settlement is part of the position. Pioneers continue building and repairing while civilians work, flee from danger and return when the ground is safe.
A wall can save a company. A prepared gun position can control a road. A building placed in the wrong location can obstruct the ground your army needs.
BRING THEM HOME
Named regiments carry their survivors, losses and honours into later battles. A veteran company withdrawn today may be the formation that holds the final line. A destroyed unit is gone from that run.
The Commander Book records your orders, casualties and surviving army after every battle.
OUTTHINK A DIFFERENT MARSHAL
Each run assigns an enemy marshal with different troops, timing and battlefield habits. Operations change what your army gains, what the enemy loses and how prepared each side will be for the final battle.