Eagle Knight Paradox is a story-driven action-adventure that blends high-speed mecha battles with slice-of-life exploration. Step into the neon-lit city of Comala 88, where every choice you make will shape not only the fate of the city but also the lives of the people you meet.
Eagle Knight Paradox 在线人数与 Steam 图表
实时
在线人数124 小时 —
24 小时峰值玩家9今日最高样本
30 天峰值玩家9平均 4
历史峰值玩家9自开始追踪以来
30 天游玩时长60估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本目前只有一天的历史数据——曲线至少需要两个样本。
24 小时—7 天—趋势持平
评测0 篇评测
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0 篇好评0 篇差评
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10 张图片
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游戏
发行日期2026年9月21日2 天前发行
开发者Playstorm Studios发行商Visual Protocol类型动作冒险独立模拟
—成就—
关于这款游戏
玩家数更新于 9月22日 13:26 UTC · 商店数据更新于 9月19日 20:15 UTC · 来源:SteamWebAPI
最低配置推荐配置系统windows 10—处理器intel Pentium E2180(2 *2000) or equivalent—显卡GeForce 7600 GT(256 MB)—内存1 GB RAM—存储空间400 MB available space—
关于 Eagle Knight Paradox
Protect the city or risk it all for those you love?
Comala 88 is a neon-lit city still carrying the scars of war, and you're the one thing standing between it and the dark. By day, live as Ian: walk the streets, forge bonds, and witness how those scars ripple through everyday life. By night, climb into your towering combat mecha and face colossal enemies in frantic, skill-based battles. Every choice you make shapes what's left of the city, and who's still in it.
High-speed mecha combat that hits hard
Colossal enemies. Split-second timing. Suit up and go save Comala 88.
A cyberpunk graphic novel with real consequences
Explore Comala 88's streets and murals, and meet its residents. Every conversation, every decision changes what's waiting for you.
Ian: a boy by day, a hero by night
A boy with the lost dream of becoming an Eagle Knight pilot. Now, Comala 88 is offering him something he thought was gone for good. Today, he's the only one standing between the city and the darkness.
A city of rivals, legends, and unlikely allies
Ian won't go throught this journey alone. Captain Rojas, a young commander of a legendary frigate with much to prove, takes a risk supporting Ian. Kaitlyn, his closest friend since childhood, has now a shocking new role that will make Ian question everything.
A hand-drawn story, told in about two hours
A story created and hand drawn frame by frame by a solo artist, crafted alongside a small team who channeled their love for games into every scene. No filler, nothing extra, just every scene made to count.