Dustfall is a single-player roguelite shooter beneath an alien-occupied surface. Blast through destructible pixel terrain, trigger fires and cave-ins, build powerful weapon combinations, and outrun deadly hunters as you descend through six buried ruins.
尘崩 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
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5 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年8月17日1 个月前发行
开发者LeoGame发行商LeoGame类型冒险抢先体验
29成就—DLC5018940
关于这款游戏
玩家数更新于 9月19日 07:02 UTC · 商店数据更新于 9月22日 22:42 UTC · 来源:SteamWebAPI
辅助功能与音频Adjustable DifficultyCustom Volume ControlsPlayable without Timed InputStereo Sound
更多Playable At Your Own Pace
系统需求
最低配置推荐配置系统win10相同处理器Intel Core i5-6400 or AMD FX 8320Intel Core i7-6400 or AMD FX 8320显卡NVIDIA GTX 960 or AMD Radeon R9 280NVIDIA GTX 1060 6GB内存4 GB RAM8 GB RAM存储空间2 GB available space4 GB available space
关于 尘崩
The surface has fallen. Down is your only way forward.
Dustfall is a single-player descent roguelite shooter. Alien life has overrun the surface, and a scanning front steadily pushes deeper underground. Once it locks onto you, hunters descend from above.
Blast through the strata, trigger cave-ins, and dive deeper. Every act of destruction may open a path to survival, or bring an entire ruin down on top of you.
THE TERRAIN IS YOUR WEAPON
The underground is made of pixels that flow, burn, explode, and collapse.
Ignite oil and let fire spread through the terrain.
Detonate powder caches to blast a route through solid rock.
Remove crucial supports and bring a collapse down on your enemies.
Every tunnel you carve and every cavity you blast open changes the battle and your escape route.
FROM A SINGLE SHOT TO A DISASTER
Choose starting payloads such as the Drill Round or Grenade, then shape your build through three-way upgrades during each descent: enhance your weapon, gain passive abilities, or switch payloads.
At the start of every descent, the surface scan begins to close in. Stay too close to the upper layers and you will be detected, drawing increasingly dangerous hunters. Dig beyond the scan's reach to earn a brief moment of safety.
Only by reaching the bottom of a layer and defeating its core can you fall into the next ruin.
SIX BURIED RUINS
Each of the six layers has its own terrain materials, environmental reactions, enemy ecosystem, and core boss.
The ruins and echoes buried in the strata tell of those who once searched for a place to live by digging downward, just as you do. The deeper you go, the harder it becomes to ignore one question: is there really a home beneath the earth?
- Fully destructible, simulated pixel terrain
- Roguelite builds with freely combinable payloads and upgrades
- Constant descent pressure from the surface scan and alien hunters
- Six layers and six core bosses
- Three endings, plus Cataclysm Mode after the ending