One weapon. One character. One hit - one kill. Equal conditions for everyone. At any time. Find and eliminate your enemy without getting hit in a tactical and atmospherically dense PVP experience with a slow pace. The only thing that makes the difference in DHP is you.
Duel Hell Purgatory 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测3 篇评测
100.0%3 user reviews
3 篇好评0 篇差评
推荐数—评分
媒体
6 张图片
游戏详情
关于这款游戏
游戏
发行日期2024年8月28日已登陆 Steam 2 年
开发者It's A Sidegame发行商It's A Sidegame类型休闲
—成就—DLC3044400App ID
关于这款游戏
玩家数更新于 9月18日 11:03 UTC · 商店数据更新于 9月22日 20:27 UTC · 来源:SteamWebAPI
One weapon. One character. One hit - one kill.
Duell Hell Purgatory is a tactical hide & seek game with slow pace in a dense jungle athmosphere as pure pvp experience. Ideally enjoyed with friends in your favorite voice-chat, DHP is meant to be experienced as a casual side game.
DHP exists for one reason. A pvp experience where the only deciding factor is the player. You.
A dense athmosphere and a pvp stage, which provides the same opportunities and tools for every player. Everyone sees and hears the same things things and got the same tools to their hands. No Loadout-Meta. No visual advantage by cosmetics or graphic settings. The same chances for everyone, anywhere, anytime. For the pure reason of just dueling.
Sound somehow interesting?
I suggest testing this game with a friend. DHP is a small project with no bots and likely not many (if any) random players online. Maybe not that smart to count on pvp only for a small indie-game. Anyway. You've seen anything in this game within an hour and that makes it easy to decide if you want to keep it.
What's in DHP?
- One big Jungle-Map
- One small Jungle-Map
- One Bonus-Map on a ship that made to much fun while play-testing to not be included
- One gamemode (Deathmatch) in two versions (Casual & Hardcore)
- Third-Person and First-Person modus
Why no early access?
I don't want to raise false expectations. Even though some more content is planned and patches and fixes will be worked on, this project is in its final experience as it is now. What you see is what you get. Maybe it's something you looking for.
Thank you for reading!
The fuel to develop DHP was a nostalgic memory from the early 2000's. We where meeting with our consoles and CRT-TV's, playing our favorite tactic-shooter all night long. Everyone the same loadout and jungle-map while talking about all kind of things. DHP revives that feeling and maybe, that's something for you too.