Drowned in the Light: Gloom is a high-difficulty, real-time turn-based, story-driven character development game. Players will explore the unknown world.
溺死光中Gloom 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
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关于这款游戏
游戏
发行日期Q1 20273 个月后发行
开发者忙人抽象工作室发行商忙人抽象工作室类型独立
—成就—DLC4013860App ID
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 02:35 UTC · 来源:SteamWebAPI
最低配置推荐配置系统windows 10相同处理器Intel i5 4代Intel Core i5-3470显卡Intel Core i3-3240GeForce GTX 1050内存4 GB RAM—存储空间10 GB available space20 GB available space
关于 溺死光中Gloom
"Should one dwell in darkness, or drown in the light?"
·Leader, please look at this...
There’s a natural disaster that can mess up people’s thoughts and feelings. It starts from the endless deep sea, and turns all life quiet.
For the living things hit by this disaster: some die; some change into strange, twisted monsters; others get special powers... After the big disaster, different groups built their own organizations on the land that survived. The wish to stay alive... the greed to be a leader... the ambition to rule others... This is a messy, unordered society, but the top ruling organization sits high up and does nothing about it.
·Faced with all this, Leader, what else can you do...
1.A fun small idea: Combo Skills in Turn-based Games
In the fighting system of Drowned in the Light: Gloom, we made combo skills for every character. When a character meets certain conditions just right, they can get an extra turn and use the combo skill. This feature fixes the boring pace of old turn-based games, and it also tests how well players can adapt quickly.
From the design team: No one likes having to use the same team all the time in turn-based games. So we added something different to each character’s combo skill—maybe every character can be a useful "solution card"!
2.No More Repeating Resource Farming in the Character Development System
In the development system of Drowned in the Light: Gloom, when players get a new character, they can put accessories on it and use it right away. There’s no need to level up the character or upgrade its skills. This lets players spend more time on building teams and understanding the game, saving a lot of time.
From the design team: We’re sure many of you have been annoyed by games that make you farm the same upgrade materials over and over. We took that part out. Even though you’ll spend less time playing, we believe the game’s quality can make up for it.
3.Skill Tree System (Not Tied to Characters)
The skill tree works for all characters—you don’t need to set it up separately for each one.
4.Random Map Exploration Gameplay
When you get accessories through map exploration, you don’t have to fight hard, complicated battles. Exploring the map with a plan might bring you a more fun gaming experience.
5.Fun Main Story & Detailed Clue Pieces
A rich main story, well-made clue pieces... When players reach the end of the story, every character will stand out clearly in front of them. They use their lives to praise strong will, and use tears and blood to make an unforgettable story of fighting against fate!