Droid Must Deliver is a classical logistics puzzle game where a low-rank delivery droid proves its worth by pushing supply crates through increasingly challenging levels of an empire at war.
Droid Must Deliver 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测2 篇评测
100.0%2 user reviews
2 篇好评0 篇差评
推荐数—评分
媒体
7 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年2月3日8 个月前发行
开发者Ernst Krogtoft发行商Moose Games类型独立休闲
9成就—DLC4310810
关于这款游戏
玩家数更新于 9月19日 00:27 UTC · 商店数据更新于 9月22日 09:47 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10 / 11 - 64bit相同处理器Dual-core CPU @ 2.0 GHz (Intel Core i3 or equivalent)Quad-core CPU @ 2.5 GHz显卡Integrated graphics (Intel HD Graphics 4000 or equivalent)Dedicated GPU (GTX 750 / RX 560 or better)内存4 GB RAM8 GB RAM存储空间200 MB available space相同
关于 Droid Must Deliver
-A small bug that, in some cases, unlocks the game has been fixed!
DROID 2-43, across the cosmos, our Imperial War Droids engage in a relentless campaign for dominance. Glory and honor are reserved for them. You, however, have been assigned to logistics.
Deliver supplies. Follow directives. Increase efficiency.
Rank up through obedient service, and you may one day be acknowledged by the system.
Droid Must Deliver is a Sokoban-style puzzle game set in a cold, dystopian sci-fi universe. You play as Droid 2-43, a low-rank logistics unit tasked with pushing supply crates to designated locations across increasingly complex environments.
The game features 80 levels, divided into 8 areas, each representing a step closer to interstellar war logistics. From planetary training bays to deep-space supply nexuses.
As you progress, puzzles grow more demanding, introducing new hazards while challenging your planning, efficiency, and patience.
- Classic Sokoban Gameplay
Carefully push crates into position; one mistake can ruin an entire plan.
- 80 Levels Across 8 Areas
Progress from ground-level training facilities to interstellar supply hubs.
- Rank Progression System
Rise from Initiate to Prime Unit as the system grudgingly "acknowledges" your usefulness.
Sokoban, Japanese for “warehouse keeper,” is a grid-based puzzle game created by Hiroyuki Imabayashi in 1981 and first published commercially in Japan in 1982 byThinking Rabbit. The player controls a character inside a warehouse, viewed from above, and must push boxes onto designated storage locations. Boxes can only be pushed, never pulled, and only one box can be moved at a time. This simple rule creates deep, often fiendishly clever puzzles where planning is essential, and a single wrong move can make a level unsolvable. The game’s minimalistic mechanics have made it one of the most influential puzzle formats in video game history, spawning thousands of clones and variants.