A physics-based multiplayer party game where your voice drives the gameplay. Use speech to manipulate objects, activate effects, and outsmart opponents across a variety of game modes, with fully customizable settings that let you fine-tune the rules and challenges.
Don't Say That 在线人数与 Steam 图表
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在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
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24 小时—7 天—趋势持平
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关于这款游戏
游戏
发行日期—发行日期未公布
开发者Finite Studios发行商Finite Studios类型动作独立休闲抢先体验
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关于这款游戏
玩家数更新于 — · 商店数据更新于 9月22日 23:43 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10 version 21H1—处理器I5-6500 (3.2GHZ, 4core, 4thread)—显卡GTX 960 2GB vram—内存8 GB RAM—存储空间4 GB available space—
关于 Don't Say That
Don't Say That is a physics-based multiplayer game where your voice is another way to mess with your friends.
You’re not just shouting for fun — your words actually do things. Traps trigger, props move, players get launched, and sometimes someone’s weapon goes off at the worst possible time. Every player has their own voice triggers, and the twist is that anyone can say them.
You can slip a trigger word into casual talk, trick someone into saying their own, or just use it to cause trouble. Maybe you make a friend drop their weapon right before they need it, or set off something that sends them flying across the map. All voice processing happens locally, so responses are instant and private — no online processing, no delay.
Matches start in a shared lobby where players choose from a mix of competitive, cooperative, and deception-based modes. Each one leans into physics-driven chaos in a different way — whether you’re working together, trying to survive, or quietly sabotaging your friends.
Hosts can customise how matches play using a flexible settings system that controls voice triggers, rules, and environmental reactions. You can save and load setups, making it easy to switch between slower, more tactical sessions and completely unhinged, voice-triggered free-for-alls.
Character customisation is supported too — personalise your avatar, load into a private match, and experiment with how your voice affects the world and the people in it.
Core Features
- Voice-Driven Game-play – Your voice and sounds interact directly with the game world — moving objects, triggering traps, or setting off chain reactions.
- Deception and Strategy – Sneak trigger words into conversation or trick others into activating their own effects.
- Multiple Game Modes – Competitive, cooperative, and deception-based modes built around voice and physics.
- Local Voice Processing – All recognition happens locally for privacy, accuracy, and instant feedback.
- Proximity Voice Chat
- Custom Game Settings – Adjust rules, triggers, and reactions to create your own play style or chaos level.
- Character Customisation – Create and tweak your avatar to match your style.
- Private Multiplayer – Host sessions with friends; public matchmaking and community servers are planned for later in Early Access.
- Ongoing Development – Future updates will expand voice systems, add more modes and maps, and support community-created content.