Don’t Blink is a first-person psychological horror game. Navigate an abandoned asylum where blinking reshapes your surroundings - sometimes helping you, sometimes unleashing terror. The game blends slow-burn tension, stealth and psychological horror.
Don't Blink 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测18 篇评测
94.4%Positive
17 篇好评1 篇差评
推荐数—评分
媒体
6 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年1月30日8 个月前发行
开发者Dragon Key Studio发行商Dragon Key Studio类型冒险独立
—成就—DLC4286330
关于这款游戏
玩家数更新于 9月19日 00:10 UTC · 商店数据更新于 9月22日 11:33 UTC · 来源:SteamWebAPI
Story
You are trapped inside an abandoned asylum as the latest experiment of a mad scientist - Dr. Otto Reikmann.
He has implanted you with a neurological device that injects chemicals into your brain every time you blink causing hallucinations and slowly driving you into madness.
Dr. Reikmann watches your descent through surveillance cameras, constantly taunting you over the PA system.
When you attempt to escape, he dispatches his wicked assistant to hunt you down and capture you.
Throughout the asylum you find previous victims that have already gone mad and left notes with survival strategies. Follow the notes and you will make it out alive.
Blink mechanic
Every blink triggers dynamic events throughout the asylum. Some of them are helpful while others are terrifying.
If the player refuses to blink his vision begins to blur and split, simulating the physical strain of forcing the eyes to stay open.
With each blink, the neurological device pushes the player closer to madness.
The Assistant
The game’s main antagonist is the Doctor’s Assistant.
Once human, he is now a disfigured result of the doctor’s failed experiments.
Though blind, he sees everything through the asylum’s surveillance camera system.
To evade him, the player must disable the camera in each room before being detected.
Once his sight is cut off, survival depends on silence - player must move carefully or distract him by throwing objects, as his hearing is exceptionally sharp.
He moves closer to the player every time player blinks.