You are Operator #15 at Pinefall Emergency Dispatch. Answer 911 calls, send the right units, and survive the shift. But the static is rising, your units aren't coming back, and some callers don't sound human. A roguelike horror dispatcher with CRT aesthetics.
DISPATCHED 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测3 篇评测
100.0%3 user reviews
3 篇好评0 篇差评
推荐数—评分
媒体
8 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年7月26日2 个月前发行
开发者GrazuleX发行商GrazuleX类型动作策略冒险独立
—成就—
关于这款游戏
玩家数更新于 9月19日 02:35 UTC · 商店数据更新于 9月22日 22:24 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10Windows 11处理器Dual-core 2 GHzQuad-core 2.5 GHz显卡OpenGL 3.3 compatibleOpenGL 4.1 compatible内存4096 MB RAM8192 MB RAM存储空间200 MB available space500 MB available space
关于 DISPATCHED
Welcome to Terminal 07.
You are Operator #15 at Pinefall Emergency Dispatch — night shift. Your job is simple: answer 911 calls, identify the emergency, and dispatch the right unit. Police, fire, medical — each with their own strengths and response times.
But Pinefall isn't a normal town.
The static on your radio is getting louder. Your units aren't always coming back. And some of those calls don't sound human. Make mistakes and the static rises faster. Let it consume you, and your shift is over — permanently.
FEATURES
- Answer procedurally generated emergency calls and dispatch the correct response unit
- Manage police, fire, and medical units with different strengths and response times
- Monitor the rising static — every mistake accelerates the horror
- Roguelike progression: each shift gets harder with new threats emerging
- Upgrade your terminal between shifts to survive longer
- Full CRT terminal aesthetic with glitch effects and atmospheric audio design
- Dynamic weather system affecting response times
- Multiple game-over scenarios and S-to-F operator grading
- Mid-shift save system
BEST EXPERIENCED
With headphones. In the dark. Alone. Keyboard only — you're an operator, act like one.
"The static does not forget. It never forgets."