DIOXIDE is a high-stakes, tactical FPS with soulslike elements set in a dystopian world ravaged by industrial decay. Shatter neo-antique nightmares, scavenge the scraps of a gasping civilization, and forge the last sanctuary. You will die. You will be reprinted. Will you remain human?
DIOXIDE 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
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8 张图片
游戏详情
关于这款游戏
游戏
发行日期—发行日期未公布
开发者Byte Barrel发行商Byte Barrel类型动作独立
—成就—DLC
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 02:47 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10相同处理器Intel Core i5, AMD Ryzen 5 or equivalent (64 bit)Intel Core i7, AMD Ryzen 7 or equivalent (64 bit)显卡NVIDIA GeForce GTX 2060NVIDIA GeForce GTX 3060 or higher内存16 GB RAM32 MB RAM存储空间10 GB available space相同
关于 DIOXIDE
In this place you are just another number in the corporate ledger, reduced to nothing more than a cheap spare part in a machine that never stops. Obtaining the Core-ID administrator module granted you the ability to come back from the dead, instantly making you public enemy number one. Now, you are the last hope to break the system and build a hidden sanctuary for whatever is left of humanity.
From the creators of Forgive Me Father comes a brutal, oil-drenched dystopia brought to life in a signature, blood-soaked comic-book style. We’ve prepared the canvas. Now it's your turn to paint it red.
Your survival is a malfunction the Corporation has marked for immediate termination, but you are not going down without a fight. Assemble a lethal arsenal of versatile firearms, overhauling them with modules and attachments to face ruthless, neo-antique enforcers mass-printed to maintain order and dispose of anyone who opposes the authority.
But remember that raw firepower alone isn't enough in DIOXIDE. It is an unforgiving experience, where precision and a strategic approach determine whether you return to the sanctuary with more survivors or not at all.
Navigate the corporate-ruled metropolis where every sector is a cog in a malignant construct designed to grind everyone into profit. From the soot-choked production zones to the toxic undercity and the heavily-guarded upper-class district, every biome presents a deadly set of challenges but also the vital resources needed to fuel your progress.
Throughout the game, you will evacuate civilians exploited by the Corporation. Building a sanctuary offers powerful long-term benefits, but keeping people alive is a heavy burden. You can either protect the population to earn their loyalty, or grind the survivors down into resources for power. Will you protect your people, or exploit them just like the system you fought so hard to destroy?