An idle action RPG that lives in the corner of your desktop. Your hero farms monsters and gathers loot while you do other things—you return for the best part: choosing new gear, shaping the build, and deciding where to farm next.
Desktop Hellfarmer 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家1今日最高样本
30 天峰值玩家1平均 1
历史峰值玩家1自开始追踪以来
30 天游玩时长7估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本目前只有一天的历史数据——曲线至少需要两个样本。
24 小时—7 天—趋势持平
评测13 篇评测
69.2%Mixed
9 篇好评4 篇差评
推荐数—评分
媒体
7 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年6月30日3 个月前发行
开发者Fesunenko Games发行商Fesunenko Games类型独立角色扮演休闲
—成就—DLC
关于这款游戏
玩家数更新于 9月18日 23:40 UTC · 商店数据更新于 9月22日 20:31 UTC · 来源:SteamWebAPI
LET HELL FARM ITSELF
Desktop Hellfarmer turns the familiar RPG grind into a game that lives beside your day. While you work, study, watch videos, or play something else, your hero keeps fighting in the corner of your screen. Look back when new loot arrives, make a few important choices, and send the hero into the dark again.
CHASE THE NEXT GREAT DROP
Every run brings new gear. Most of it will become Gold. Sometimes one item makes you want to reshape the whole build. Keep what feels right, sell what does not, and tune the loot filter so the exciting drops rise above the noise.
BUILD FOR WHAT COMES NEXT
Spend Gold across a branching skill tree, choose where the hero farms, and push into harsher difficulties. Permanent Agony ranks let the journey keep growing without wiping away the road behind you. The deeper you go, the more every choice matters.
MADE TO LIVE BESIDE YOUR DAY
Desktop Hellfarmer does not ask you to clear an evening for it. Give it a comfortable corner of the screen, let the farm run beside whatever else you are doing, and step back in whenever a drop or a new decision catches your eye.
THE FARM DOES NOT HAVE TO STOP
Unlock offline progress through the skill tree and return to XP and Gold earned while the game was closed. Even time away can feed the next upgrade, the next choice, and the next push forward.
THE HERO HANDLES THE FIGHT. YOU SHAPE THE JOURNEY.
There is no need to click through every attack or babysit every fight. The pleasure is in seeing the drop you were waiting for, deciding whether to keep or sell it, watching a build take shape, and sending the hero somewhere that felt out of reach yesterday.