A 2D descent through ten ruined stages. Read the tell, guard at the last moment, riposte. Spend your souls before something takes them. Only a vigil saves your journey — and raises everything you have killed. One hundred floors, ten guardians, no hand-holding.
Demonfall 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
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推荐数—
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6 张图片
游戏详情
关于这款游戏
游戏
发行日期—发行日期未公布
开发者Rebirth Studios发行商Rebirth Studios类型动作抢先体验
—成就—DLC
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 01:59 UTC · 来源:SteamWebAPI
辅助功能与音频Color AlternativesCustom Volume ControlsKeyboard Only OptionPlayable without Timed Input
更多Gamepad RecommendedSubtitle OptionsTouch Only Option
系统需求
最低配置推荐配置系统Windows 11相同处理器AMD Ryzen 5 3600 3.6 GHz 6-Core相同显卡Intel HM670 chipsetGTX 1060ti内存3 GB RAM6 GB RAM存储空间2 GB available space5 GB available space
关于 Demonfall
The bells have fallen silent. The descent has just begun.
A mortal blade, an empty heaven, and a hundred floors of a parish that stopped praying. Demonfall is a side-on souls-like about patience: every swing commits you, every blow costs stamina, and the way down only opens for people who learn what the dark is about to do.
Combat that punishes hurry — Light blows chain, heavy blows are charged and break a guard, and a roll carries invincibility for a handful of frames, all of it spent from one stamina bar. Raise your guard a moment before a strike and it becomes a perfect guard: the attacker is thrown open, and the blade goes in. Overdraw your stamina and you will stand there with nothing left, watching the arm come down.
Ten stages that do not repeat — From the Ashen Parish to the Empty Throne, by way of the Mourning Fields, the Drowned Catacombs and the Furnace of Names. Each stage branches after its second floor — an upper way or a lower way — and they meet again before the guardian's fog gate.
The vigil is the only mercy — There is no autosave. A vigil restores you and records your journey, and raises every foe you killed to do it again. Vigils burn on three floors of a stage and nowhere else, so every step past one is a wager. Die and your souls stay where you fell; your last seconds replay as a red phantom over the bloodstain.
Build the knight you can survive with — Twenty-four skills across three constellations: Iron endures, Veil moves between the blows, Ember carries a forbidden light. Temper your blade, kindle your flask, and carry what you find — a key that opens a vault two floors back, a lantern that shows a wall that was never a wall.
Descend. Fall. Rise again.