Deltascention is a fast-paced action roguelike with a ton of upgrades and a whole collection of editable arena's, and not to mention the weapons! Fight your way through all 50 waves to take out the final boss and save the world outside!
Deltascention 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测1 篇评测
0.0%1 user reviews
0 篇好评1 篇差评
推荐数—评分
媒体
5 张图片
游戏详情
关于这款游戏
游戏
发行日期2025年7月11日已登陆 Steam 1 年
开发者MRBartz发行商MRBartz类型动作独立
—成就—DLC3822010
关于这款游戏
玩家数更新于 9月18日 19:17 UTC · 商店数据更新于 9月22日 09:40 UTC · 来源:SteamWebAPI
Deltascention is an action roguelike takes place in a single room, but that doesn't mean that there isn't hours worth of fun stuffed into it.
The game varies over 50 waves with a final boss at the end. Every wave, new enemies spawn and the arena changes to a new layout previously created in the level editor. Killing enemies gives Xp that can be used to grant a choice of 3 upgrades of varying rarities, maybe even a new weapon. At wave 50, if you don't want to fight the final boss just yet, you can wait a while and loop for another 50 waves with a lot stronger enemies to get new upgrades.
A large selection of different weapons to choose from along with a ton of unique upgrades. Choosing a weapon even allows you to salvage it for a special one time upgrade! The salvaging upgrades are reset after changing weapons however.
The arena is one single elevator shaft, flying upwards. The ground is made up of a 16x16 grid of 5 unit tall pillars, along with a 2nd layer of single unit tall cubes. The arena is controlled by .txt files that can be located in the game files. This allows players to copy the files, and send them to their friends over almost ANY messaging program. Then they can just drag them into the files, and the new arena is there. But, it does require both layer 1 and layer 2 files, otherwise it will not work.
Enemy waves get progressively more difficult over time with new encounters arriving every few waves. Some enemies should take much higher priority than others. Some are just fodder, and some could end a run if not dealt with quickly.