Tactical zombie elimination: build a multi-stage bomb, drop it on a zombie-infested city, and try not to hit the humans. 30 handcrafted levels, 12 bomb materials, chain-reaction physics, one bomb per sortie. Make it count.
Deadly Dispatch 在线人数与 Steam 图表
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在线人数024 小时 —
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关于这款游戏
游戏
发行日期2026年8月3日2 个月前发行
开发者Monochrome Ltd发行商Monochrome Ltd类型策略独立休闲
15成就—DLC
关于这款游戏
玩家数更新于 9月19日 05:48 UTC · 商店数据更新于 9月22日 08:11 UTC · 来源:SteamWebAPI
Deadly Dispatch is a puzzle game in a genre we had to invent: tactical zombie elimination. Build a multi-stage bomb, drop it on a zombie-infested city, and try not to hit the humans.
Part demolition sandbox, part ordnance budgeting problem, all B-movie zombie apocalypse. You get one bomb per sortie — and the survivors would appreciate it landing on the correct side of the wall.
BUILD THE BOMB
Twelve materials, three stages, no wrong answers — only expensive ones. Start with a core: the balanced Blast Core, the brutal short-range Heavy Charge, the lingering Fire Canister, or the Volatile Core if you enjoy ±30% surprises. Wrap it in a second stage that scatters, splits into submunitions, ricochets down streets, or lands and waits. Finish with a payload that burns, shatters, corrodes, or shreds. That's 84 bomb configurations before you've touched the payload dials — and every kilogram costs credits.
DROP IT ON THE CITY
Guided delivery gives you a reticle and no excuses. Unguided is cheaper: a plane, a countdown, and a RELEASE NOW button — time it right, or watch your masterpiece detonate in a parking lot. Then bullet-time kicks in and physics takes over: fuel stations chain, barrels cook off, buildings pancake, and the horde learns about ragdolls.
TRY NOT TO HIT THE HUMANS
The city isn't empty. Survivors are holed up behind the last wall standing, and everything is scored: kill 80% of the horde and you're a hero. Crack the wall — or drop wide into the safe zone — and you're the reason it all ends. Three stars means surgical: maximum kills, minimal collateral, wall intact. Build frugal and bank the change; tomorrow's sortie might call for something irresponsible.
FEATURES
- 30 handcrafted levels — a fogbound ferry terminal, a vineyard, a drydock, a mountaintop observatory, a movie-studio backlot, and one very unlucky stadium
- Stage-based bomb crafting with 12 materials and two delivery methods
- Full physics destruction: chain reactions, collapsing buildings, craters that stay
- Arcade campaign with a credit economy that rewards restraint — and funds the occasional act of art
- Free play mode for hunting three stars on every map
- Full controller support, built for Steam Deck
- Steam Achievements and Cloud saves