Dead, too dead is an open-world survival game where an ordinary person from the 21st century is summoned to a fantasy world on the brink of apocalypse. Just remember one thing: you are not a legend. You are just an ordinary person.
Dead, too dead 在线人数与 Steam 图表
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在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
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30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
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24 小时—7 天—趋势持平
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开发者Modak发行商Modak类型冒险独立模拟角色扮演
—成就
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月22日 23:39 UTC · 来源:SteamWebAPI
Dead, too dead is a hardcore open-world survival game where 21st-century individuals fight for survival in an apocalyptic fantasy world. We plan to create a game with the following features :
- Realistic Survival: Manage various factors such as hunger, thirst, disease, and injuries to survive in extreme environments.
- Unique Characters: Combine 21st-century jobs with various traits to create unique characters and develop your own survival strategies.
- Exploration and Discovery: Explore a vast open world with remnants of modern civilization and uncover hidden stories and resources.
- Choices and Consequences: Every choice you make has permanent consequences. Decide carefully and create your own story.
- Combat and Threats: Fight against various enemies such as ghouls, wild animals, and magical creatures, and develop survival strategies to counter constantly evolving threats.
- Unique Vision System: Experience tense gameplay from a top-down perspective based on your character's field of view, and strategically use your surroundings.
- Crafting and Building (Planned): Use materials from this world to craft tools, weapons, and defenses, and build your own base.
- Modding Support (Planned): Utilize various modding tools to create your own content and share it with other players.
Currently, Dead, too dead is in the early stages of development, and we are conducting various tests through prototype builds. This version is to experiment with and improve the game's core mechanics and systems, and may still be lacking in many areas.
Dead, too dead aims to provide a differentiated gameplay experience from existing survival games. We aim for a sandbox game where players set their own survival goals and create their own stories. Additionally, we aim to provide a differentiated gameplay experience through modern job and trait systems, exploration of modern civilization remnants, a world where choices and consequences are reflected, and a unique top-down vision system.
If you are positive about the direction of Dead, too dead, please support us by adding it to your wishlist. Your interest will help us to have a solid development direction.