A Western tower defense. Build houses, post Cowboys in and on the windows and rooftops, arm them, and hold the street against ever stronger hordes of walking dead. Every run ends, but the "Fortitude" you earn buys permanent upgrades, so the next night starts a little less hopeless.
Dead Man's Gulch 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测7 篇评测
100.0%7 user reviews
7 篇好评0 篇差评
推荐数—评分
媒体
6 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年9月4日21 天前发行
开发者Off the Clock Hermit发行商Off the Clock Hermit类型动作策略独立
48成就2DLC
关于这款游戏
玩家数更新于 9月19日 07:53 UTC · 商店数据更新于 9月22日 10:54 UTC · 来源:SteamWebAPI
What you do
- Place cowboys along the street which defend the town
- Spend gold mid-fight on more men, better guns, and new buildings
- Level up during a run and pick a skill card each time, Tier1 - Tier3 Skills
- Bank Fortitude every run — win or lose — and spend it on permanent upgrades
- Come back stronger and hold out longer than last time. Constant progression
Keep them out of town.
Zombies come up the road to Dead Man's Gulch in one continuous wave that never stops growing. The settlers can't fight. Your cowboys can — so put them where they'll do the most good and keep them supplied.
Hour one is a handful of shamblers. By the small hours there are hundreds on the street at once, and the things that arrive then take a magazine each.Build the town, then hold it
- Raise twelve buildings along the street, each with its own firing positions
- Arm your men from a pistol up to a Sharps buffalo rifle — and dynamite, when a pistol will no longer do
- Call in cavalry, and when the purse allows it, build the Gatling emplacement
- Seven kinds of dead walk this road, from the shamblers of the first hour to what arrives after midnight
Lose, learn, ride again
Every run ends. What you learned does not. Fortitude carries over into a ledger of permanent upgrades — more gold, skills, and new weapons — so the next night starts a little less hopeless than the last.
- Real progression from run to run
- Progress saves itself
- English, German and Spanish
A note from the developer
I'm one person, and this is my first published game.
I've played tower defense for years, and I love the idea of progress that carries across runs. Dead Man's Gulch is my attempt to put both in one game.
I built it in my spare time. If you play it and something feels off, tell me — I read everything and want to make this the best it can be.
— Matthias, Off the Clock Hermit