"Daydream" is a light puzzle game that is based on the connection between real life and dreams. The inspirations gained by the player in the dream give them strength, which makes them more powerful in reality.
白日梦Daydream 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测0 篇评测
—No user reviews
0 篇好评0 篇差评
推荐数—
媒体
9 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年12月31日3 个月后发行
开发者Stone发行商Stone类型免费开玩冒险独立角色扮演休闲
—成就
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 00:28 UTC · 来源:SteamWebAPI
辅助功能与音频Keyboard Only OptionMouse Only OptionPlayable without Timed InputSave Anytime
系统需求
最低配置推荐配置内存16 MB RAM32 MB RAM存储空间7000 MB available space14000 MB available space
关于 白日梦Daydream
"Daydream" is an adventure-based puzzle game. The story takes place in today's society, with a young girl studying at school as the background. In her spare time, she would secretly read some classic novels and other works to relieve the pressure of study. By chance, she triggered the ability to enter the world of books. She would go on adventures and solve puzzles in the fantasy world, and gain valuable experience that she could bring back to the real world and apply. This made her study more manageable and enabled her to gradually develop a positive and optimistic personality. It also gradually influenced her classmates around her.
The protagonist is a 16-year-old girl who is going through the rebellious phase of adolescence. She is very curious and eager to explore and try out everything by herself.
The character explores the space within the dream. The scenes in the dream are diverse, including scenes of vanished historical buildings, underwater world scenes, fantasy scenes from novels, futuristic science fiction scenes, and psychedelic scenes in the mind.
When the characters enter different dream spaces, they will obtain clothing and makeup styles that match the style of the dream scenes. At the same time, creatures from different eras will appear to cause trouble for the players.
A simple puzzle-solving experience requires players to find the key in order to open the door to progress and explore new areas.
During the exploration process, the way of solving puzzles will change. One needs to find the method to solve the puzzle in order to trigger the mechanism and restore the path forward. The answers to the puzzles are hinted through visual language or sound effects. Players need to use their brains to solve the difficult problems.
There are various ways to solve the puzzles in the level. As the game progresses, the difficulty and complexity of the puzzles will increase, and new ways of solving them will also appear at any time.
Solving the puzzles will trigger the plot performance, and the content of the plot will serve as a supplementary explanation for the vague and abstract content that players have learned from the textbooks but found difficult to understand.
The appearance of magnificent scenes in the game is a reward for the players. These are scenes that are not described in real life in novels and classics. Players enter these scenes through the dream world for experience. For example, the scene 'Nine-Layer Demon Tower' in 'The Ghost Blows Out the Lamp' is presented realistically to the players in our game.
After a period of intense puzzle-solving adventure, a peaceful and relaxing scene unfolds, allowing us to relax our bodies and minds, adjust our state, and then set off again.