A Joseon-era survival strategy game where even goodwill becomes a resource. Manage companions and scarce supplies during a great famine. Every crucial decision is resolved by dice. There are no perfect choices—only surviving today and preparing for tomorrow.
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实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
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30 天游玩时长—估算值
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24 小时—7 天—趋势持平
评测8 篇评测
87.5%8 user reviews
7 篇好评1 篇差评
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关于这款游戏
游戏
发行日期2026年5月17日4 个月前发行
开发者Aesthmaris Studio发行商Aesthmaris Studio类型策略独立模拟
31成就1
关于这款游戏
玩家数更新于 9月19日 00:26 UTC · 商店数据更新于 9月22日 09:47 UTC · 来源:SteamWebAPI
辅助功能与音频Custom Volume ControlsMouse Only OptionPlayable without Timed Input
更多Touch Only Option
系统需求
最低配置推荐配置系统Windows 10 (64-bit)Windows 10/11 (64-bit)处理器Intel Core i3 (4th Gen) or AMD equivalentIntel Core i5 (6th Gen) or AMD Ryzen 3 equivalent显卡Intel HD 4600 / UHD 620 or betterNVIDIA GTX 1050 / AMD RX 560 or better内存8 GB RAM16 GB RAM存储空间3 GB available space5 GB available space
关于 여명촌
Dawn Village
A Joseon-era survival strategy game where even goodwill becomes a resource in the face of starvation
A great famine in the Joseon Dynasty. There are no perfect choices. You simply endure today and prepare for tomorrow.
What This Game Is
Dawn Village is a survival strategy game set during a great famine in the Joseon era, where you assign companions, manage resources, and bear the consequences of your decisions.
You are neither a hero nor a commander. You are simply someone trying to keep people from completely falling apart amid hunger and disease.
Dice Decide Fate
All major decisions are resolved by dice—just like in a TRPG.
Even the same choice can lead to different outcomes every time. Who steps forward, what condition they are in, and what the current situation is all change the result.
Succeed, and you overcome the crisis. Fail, and you lose resources—or face even greater danger.
Success and failure affect not only immediate outcomes, but also resources and companion conditions days later.
You cannot control the dice. You can only choose what you are willing to endure.
Managing People
It’s not just about resources. You must watch over your companions as well.
Each person has a different disposition and physical condition. Everyone has strengths and weaknesses.
Hunger makes them weaker. Continuous danger erodes their minds. Sometimes they grow stronger by overcoming crises—but growth always comes with anxiety.
You must decide where to assign each companion, when to let them rest, and who to send into danger.
You cannot protect everyone forever. Sometimes, you must let someone go. That choice is yours.
A Day Shaken Six Times
One turn unfolds across six phases.
Roll Call
Morning. You distribute food and steady your companions’ morale. If necessary, this is also when you send someone away.
First Incident
Something happens inside the village. Companions assigned to security respond. A fight may break out, resources may be gained, or a new companion may appear.
Journey
Companions assigned to a journey leave the village. They gather resources, fight, or get caught in unexpected events.
Environmental Incident
An unavoidable background event occurs.
Maintenance
Companions assigned to maintenance work. They craft items, care for the wounded, or prepare for tomorrow. You may also develop the village.
Final Incident
The end of the day. Another incident strikes the village. Some days pass quietly; on others, the group’s survival is decided.
Move cautiously, and you may last longer. Act boldly, and you may gain much—but you may also suffer irreversible losses.
There Is No Good or Evil Choice
There are no clearly right choices, no unquestionably wrong ones.
You may have to abandon someone to save another. You may choose short-term stability at the cost of future possibilities.
Some decisions seem to do nothing at first—only to return days later in unexpected ways.
What matters here is not making the right choice, but taking responsibility for the choice you made.
A Different Record of Survival Every Time
There is no fixed strategy. No correct answer.
What events occur, how the dice roll, and what condition your companions are in—all of it changes every run.
Even the same choices can lead to different outcomes. The same approach never works forever.
What remains is not victory.
It is a record of what you sacrificed to make it this far.