The pests have come for the yard, and the cats have had ENOUGH. Pick from 48 cats, arm up from 97 weapons, and hold the fence through 12 waves of adorable mayhem — solo or 1-4 player couch co-op. Survive it all, and something stranger waits past the fence...
Cute Kitty WAR 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
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24 小时—7 天—趋势持平
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关于这款游戏
游戏
发行日期Q4 20266 天后发行
开发者SAMBEAN发行商SAMBEAN类型动作独立角色扮演休闲抢先体验
—成就
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月22日 00:15 UTC · 来源:SteamWebAPI
The yard is under attack. The cats were napping there.
Cute Kitty WAR is an arena survival game about the fiercest neighborhood watch ever assembled: 48 cats, each with their own rules, defending a suburban backyard against waves of pests that are somehow both adorable and completely out of line.
A run is 12 waves. Between waves, spend your hard-earned materials in a shop that tells you the truth — every card shows the real math, every number is honest. Build toward a bruiser, a gunner, a gardener with a structure empire, a luck goblin — 48 cats and 18 weapon classes bend the rules in 48 different directions.
Then the sky opens. Storms roll in as real weather — rain carpets, wind, lightning, flooding ponds — and the yard fights on underneath it.
And if you win? The fence holds a secret. An earned endless mode where the yard's folklore comes marching — weakest to strongest, at a pace YOU set. How deep you go is a dedication, not a difficulty slider. We won't spoil what walks at the end of that procession.
Features
- 48 playable cats — real rule-changing kits, their own starting gear, and a journey to complete
- 97 weapons across 18 classes — every one with honest, readable math on its card
- 171 items — engines, pacts, pets, and cures that stack into ridiculous builds
- 143+ creatures including 10 authored bosses with fixed, learnable kits — fights you master, not fights that cheat
- 1–4 player couch co-op — deliberately friendlier than solo; bring the family, the shop splits into strips
- Danger 0–5 — higher danger buys harder decisions, not just bigger numbers; danger 5 fields the twin bosses
- A living storm system — five escalating weather levels that change how the yard reads and plays
- An earned endless — the procession past the fence, paced by your own dedication dial
- Kittain's Log — a full codex: creature discovery, trophy wall, the yard ladder
- Every telegraph is fair — attacks are forecast where they land; if you got hit, you could have moved