Battle as countries in this culinary roguelike! Build your fighter through endless runs, earning permanent buffs and debuffs. Take your evolved chef into ranked PvP and climb the leaderboards. Every run shapes your legacy!
Culinary Conquest 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测0 篇评测
—No user reviews
0 篇好评0 篇差评
推荐数—
媒体
5 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年7月19日2 个月前发行
开发者Gambito发行商cyphorto类型动作策略独立休闲抢先体验
1成就
关于这款游戏
玩家数更新于 9月19日 02:41 UTC · 商店数据更新于 9月22日 22:24 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10Windows 10 or later处理器Intel Core i3 2.0 GHz or equivalentIntel Core i5 or equivalent显卡Intel HD Graphics 4000 or equivalentNVIDIA GTX 960 or equivalent内存4096 MB RAM8192 MB RAM存储空间500 MB available space相同
关于 Culinary Conquest
Culinary Clash is a multiplayer game built in Unity using Photon for networking, where each playable character represents a different country. The game has two main modes: an infinite roguelike campaign where players accumulate permanent buffs and debuffs on their chosen country's character across runs, and a PvP multiplayer mode where players bring that same character, with all its permanent progression, into matches against others. Matchmaking is ELO-based. Player data is stored per account and displayed on the main menu, showing the player's username, their PvP ELO, and their highest roguelike campaign score. The game is being uploaded to Steam via SteamPipe with the Unity build, and uses PlayFab for secure server-side storage of character data including the buff/debuff lists, ELO, and high scores.