A corner screen incremental brick-breaker where bouncing cores destroy endless swarms. Let it run in the corner of your screen while you work or jump into fullscreen and take control yourself. Unlock new Cores, expand your skill tree, survive endless waves.
CoreBreaker: Desktop Swarm 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测15 篇评测
93.3%Positive
14 篇好评1 篇差评
推荐数—评分
媒体
17 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年7月15日2 个月前发行
开发者Furistic发行商Furistic类型独立模拟休闲
51成就1DLC
关于这款游戏
玩家数更新于 9月19日 03:11 UTC · 商店数据更新于 9月22日 22:24 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 7 (64-bit) or newerWindows 10/11 (64-bit)处理器Dual Core 2.0 GHzQuad Core 2.5 GHz显卡Integrated graphics or DirectX 11 compatible GPUMid-range DirectX 11 compatible GPU内存2 GB RAM相同存储空间450 MB available space相同
关于 CoreBreaker: Desktop Swarm
CoreBreaker: Desktop Swarm is a minimalist idle incremental brick-breaker game built to live on your desktop. Hostile robots are flooding the system. Wave after wave march down the corridor toward you. Your arsenal of bouncing Cores is all that stands between order and collapse. You build the defense. Then you watch it work.
Play Your Way: Corner or Full-Screen
Build it. Deploy it. Walk away. Upgrade your skill tree, unlock new Core types, then let CoreBreaker handle the rest. Run it in a corner of your screen while you work, browse, or do anything else. It plays itself. You just make it stronger.
Or take full control. Switch to full screen any time. Aim your Cores manually, react to boss waves, push further than idle mode can take you. Same build, same upgrades, completely different energy.
Your arsenal never stops growing. Seven Core types. Each with its own upgrade tree. Fire that spreads and explodes. Ice that freezes entire formations. Lightning that chains across six enemies at once. Laser that wipes whole rows in a single shot. Every upgrade changes how the game plays, not just how hard it hits.
The waves never stop either. Infinite enemies. Infinite scaling. Boss every fifth wave. When you die, you carry your multipliers into the next run and go further than before. There is no finish line. There is only further.