You’re the CEO. Build your company into a thriving conglomerate, managing the cash flow, product launches, funding and hiring decisions. Build a conglomerate or go bankrupt trying.
Conglomerate 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测0 篇评测
—No user reviews
0 篇好评0 篇差评
推荐数—
媒体
5 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年11月1 个月后发行
开发者Pale Ember Games发行商Pale Ember Games类型策略
—成就1DLC4877650App ID
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 02:38 UTC · 来源:SteamWebAPI
辅助功能与音频Adjustable DifficultyPlayable without Timed InputSave Anytime
更多Playable At Your Own Pace
系统需求
最低配置推荐配置系统Windows 10Windows 10/11处理器Intel Core i3 or equivalentIntel Core i5 or equivalent显卡Integrated graphics相同内存4 GB RAM8 GB RAM存储空间500 MB available space相同
关于 Conglomerate
Forget the map. Forget the resource bar. In Conglomerate, your entire empire lives inside a live financial dashboard: P&L, market data, HR, operations, strategy. Read it right and you scale. Read it wrong and you’re bankrupt by Q3.
The screens don’t play themselves. You decide when to expand, which executives to trust, when to weather a downturn and when to double down. Get it right and you scale. Get it wrong and the market won’t wait.
KEY FEATURES
• A live financial dashboard is your entire world — P&L, market indicators, HR, operations, all interconnected and always live
• Real financial logic — profit and loss, cash runway, debt servicing, all impacted by the decisions you make
• Rise from a cash-strapped startup to a conglomerate across four distinct phases of empire growth
• Build your executive team — each hire brings real capability, from cost reduction to revenue growth to market advantage
• Watch the market indicators closely — cycles shift between boom, correction, and recovery, and your strategy needs to shift with them
• Quarterly crises land without warning, can you adapt and weather the storm
Every conglomerate started somewhere. Yours starts now.
AI Disclosure:
AI has been used to support the generation of code, game mechanics and balance. No generative AI is used in the game, and all outputs have been validated and reviewed before inclusion in the final version.